Microsoft to Unleash More of Xbox One's GPU Power

The Xbox One currently reserves 10 percent of its GPU power for Kinect and apps, but it looks like that could soon change. According to the latest scuttlebutt, Microsoft will dramatically reduce the amount of reserved GPU power in its gaming console.

Pete Dodd, the driving force behind last year's ps4noDRM campaign and a reliable source for video game news, on Sunday tweeted that Microsoft will keep 2 percent of the reserved GPU power for voice but will do away with the 8 percent currently reserved for video (Kinect). This 8 percent will now be 'optional' for game devs, according to Dodd. Presumably game developers with titles that don't use Kinect at all will be only too happy to make use of the extra juice.

The news hasn't been confirmed or denied by Microsoft, nor does Dodd specify as to when this will happen. If it does, users can probably expect a noticeable improvement in framerate and the Xbox One will inch a little bit closer to the PS4 in terms of graphics processing power. That still leaves Microsoft lagging behind in memory, though, because while both consoles pack 8 GB of RAM, the Xbox One is DDR3 and the PS4 is GDDR5.

Check out what we thought of the Xbox One in our review here.

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  • czar1020
    could soon soon
  • JMcEntegart
    55051 said:
    could soon soon

    Eek, thanks pal. All fixed. :)
  • Shankovich
    A comment on the memory: Xbox One has a higher theoretical bandwidth than the PS4 due to the embedded memory. Really, it's more of a question of who will spend the time (money) to program with it, now that the PS4 is the easier platform to work with. That being said, the embedded memory does allow XB1 to run more resource intensive stuff (like AA) with less resources than you would need on the PS4. It was the same deal with the 360. In any case, every game out right now for the consoles is no where near optimized. We'll be seeing those titles in about 2 years.