Resident Evil 5: Demo Performance Analyzed

Image Quality: Radeon Versus GeForce + 3D Vision

We scrutinized both GeForce and Radeon screen captures, and from what we can tell, there's no difference of note:

This is our favorite conclusion when comparing graphics cards because it means that, regardless of the hardware, users will have a consistent experience.

Editor's Note: 3D Vision

The GeForce 3D Vision kit we have is in our Bakersfield, California lab, so Don didn't have the opportunity to check this title out with 3D Vision enabled. Resident Evil 5 is, however, considered one of the GeForce 3D Vision-Ready titles thanks to close cooperation between Nvidia and the game's developers.

We set the benchmark up on a Core i5-750-based machine with a GeForce GTX 260 and Nvidia's IR transceiver. As expected, the game looked great with GeForce 3D Vision enabled, though we didn't see any out-of-screen effects. This is something we've been waiting for from 3D Vision-enabled titles and still haven't witnessed yet (though we haven't tested on the full version of the game). There is a notable performance impact that comes from turning 3D Vision on, and we'll get into that shortly.

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  • Anonymous
    I got a 10FPS or 17% improvement in windows 7 x64 RTM by disabling Desktop Window Manager Session Manager Service with this demo.
  • wild9
    Well researched and written article. Nice to see a subjectuve take on the i7 vs. Q6600 results.
  • wild9
    While the game engine prefers at least a triple-core CPU and a GeForce 9600 GT or better for high-detail and high-resolution play, ..

    Wouldn't mind seeing the results using an AMD Phenom II x3.
  • mi1ez
    Interesting to see the CPU comparison at the end. Do we think the i7 was so much quicker due to architecture, HT, or both? and weighted how?
  • chovav
    Extremely good article guys! I think you've just about covered any computer worth covering.
    Anything higher is going to be playable at any resolution or settings, so definatly not worth the time testing.

    keep up the good work! and great tip about the DX10!
  • praetorianguard
    A helpful article, as far as gaming graphics is concerned. However, it doesn't mention that the PC version still behaves exactly like it does on a console; even on a widescreen monitor you'll have trouble seeing what is around you and the controls are shockingly inadequate. There is no fluidity to the way you control the character making for a frustrating game. That's not to say that the game is jerky. I've run it on my Q6600 with a GeForce 295 GTX and the game averages over 60fps at 1920x1200 at even the highest graphics settings. It looks lovely. Pity it doesn't play the same. I love the Resident Evil series. I've played almost all of them. But this one should have stayed on the console, where it belongs.
  • Anonymous
    Q6600 is a 2.66 not 1.86
  • Anonymous
    Very interesting about there being no difference between DX9c and DX10 in game. I was running the game with DX10, and thinking it looked great, but now switched to DX9 and it does indeed look just as good.

    One useful tip I've discovered elsewhere is that you cannot set all game options from within the game's menu. Instead, by going to Documents/CAPCOM/RESIDENT EVIL 5/config.ini and opening that file in notepad you can change and enable more settings.

    Of most use is for those with Crossfire or SLI setups as there is an option to enable it by changing from SLI=NO to SLI=YES. It is also reported by some people to also greatly improve dual cards such as the 4870x2 and GTX295.

    And for those of you running a 64bit OS, you can switch the game into 64bit mode by changing the HDR from HDR=LOW to HDR=HIGH. Definitely worth doing if you do.

    On my system, which is a Q6600, 8GB RAM, XFX 4870 1GB, Vista Ultimate 64bit, I'm running the game at 1280x1024 with everything set to high, and HDR set to high. And using DX9c. It runs very nicely at over 70fps in all the benchmark tests. With an overall average of 77.3fps.