AMD's Mobility Radeon HD 6970 In CrossFire On Eurocom's Panther


While Eurocom’s Panther 2.0 has given us class-leading mobile game performance since the middle of last year, today’s build focuses on its new AMD Radeon HD 6970M CrossFire option, which the company says it co-developed with AMD. This Radeon HD 6970M CrossFire configuration provides similar performance to Nvidia’s high-end GeForce GTX 480M in SLI, for around half the price.

The real star in the above chart appears to be the GeForce GTX 470M SLI, offering an 8% performance improvement at around 2/3 the price of its GTX 480M SLI predecessor. Yet, the point of high-end graphics is to play at high resolutions and settings, so we should probably show how these configurations compare at the panel’s native 1920x1080 resolution before handing out any crowns.

We noticed that the Radeon HD 6970M appeared CPU-bottlenecked at lower resolutions, and reducing our comparison to the panel’s native resolution puts this in perspective. At 1920x1080, the Radeon HD 6970M CrossFire provides similar performance to the GeForce GTX 470M SLI, yet costs roughly 18% less. Matched performance at reduced cost looks like an AMD win to us.

Yet, as nice as the HD 6970M appears in CrossFire, the single-card configuration is where it truly excels. A whopping 17% lead over a single GeForce GTX 470M gives hope to mid-budget mobile gamers, while hinting at the true potential of CrossFire, should scaling be improved by future drivers.

Our special thanks goes to Eurocom for providing its Panther 2.0 with the extra hardware required to make this comparison possible.

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  • mi1ez
    Impressive AMD results!
  • marney_5
    Looks awesome!
  • wild9
    Impressive gaming performance, power draw and price.

    Just goes to show AMD is more than just a big hitter in the CPU ring. Well done.
  • nitro912gr
    So here we go again... using CPU tests for GPU articles...

    You know programs like photoshop, 3dStudio Max etc can really benefit from a good GPU, but definitely not on that tests you are running here.
    At 3d studio final renders are a CPU job and the GPU doesn't get involved in that at all, but if we have a heavy populated scene and we try to move around the camera or an object with openGL/Direct3D preview on all 4 views, THEN a good GPU can make the difference and this is where we can see as well the benefits of pro cards vs the gaming ones.

    So please, use the software and the hardware in a better way so we can get a better picture of the performance, people doesn't just play games, we are interested to see the actual benefits from a GPU while we work as well.