Gaming At 3840x2160: Is Your PC Ready For A 4K Display?

We got our hands on Asus' PQ321Q Ultra HD display with a resolution of 3840x2160. Anxious to game on it, we pulled out our GeForce GTX Titan, 780, and 770 cards for a high-quality romp through seven of our favorite titles. What to you need to game at 4K?

Have you ever wondered whether fierce competition in the graphics hardware space could fuel such significant performance growth that we’d eventually see a bunch of high-end cards bottlenecked by games and platforms unable to fully utilize them?

Of course, taxing titles like Crysis 3, Metro: Last Light, and Arma 3 show us that developers are still very much pushing the envelope of PC gaming. Even the top thousand-dollar GPUs are quickly overwhelmed by any of those three games at their highest detail settings. Expanding out to three screens with AMD’s Eyefinity or Nvidia’s Surround technology almost necessitates a pair (or more) of potent GPUs. We’ve done plenty of lab testing at 5760x1080, and we have the hardware to push 7680x1440, should the need arise.

But there’s a growing interest in consolidating back down to a single screen using resolutions that far exceed the 2560x1440 currently available from popular QHD displays (Auria EQ276W 27" IPS Monitor Review: QHD For $400). Enter 4K UHD, sporting a native resolution of 3840x2160. Yeah, it's still 16:9. But aren't you glad to at least have an ultra-high resolution option on the PC?

As with any new video mode, content has to precede mass market acceptance. So you probably don’t have many friends with 4K TVs hanging in their living rooms. That isn’t a problem in the PC space, though. You can buy an UHD monitor, plop it down on your desk, and hammer away at Excel spreadsheets as if nothing changed. More relevant to today’s discussion, you’ll find yourself firing up Skyrim at 3840x2160 with your high-resolution texture pack installed, and lapping up luscious-looking visuals without the bother of bezels from a multi-screen array.

The real question then becomes: how much graphics hardware do you need to make 8.3 megapixels of surface area playable? And the answer, at least for most gamers, is going to be more than you currently have at your disposal.

The State Of 4K Ultra HD Gaming

You’re in the market for an Ultra HD display, but don’t know which one to buy. More pressing, you aren’t sure if your current PC is up to the task of driving its native resolution in your favorite titles.

The cheaper 4K TVs you’ve seen accept a single HDMI input and are limited to 30 Hz due to the bandwidth of that interface. They're available for as little as $700, in the case of Seiki Digital's SE39UY04. Asus’ $3500 PQ321Q is one of the only 4K screens capable of 60 Hz. But in order to achieve that refresh rate, you’re forced to run either one DisplayPort or two HDMI cables between your PC and the monitor.

What? Two HDMI cables?

The PQ321Q is a tiled display, meaning its 31.5” screen actually consists of two 1920x2160 panels, stitched together. So, utilizing two display outputs on your video card drives each HDMI port independently. Alternatively, you can use one DisplayPort 1.2-compatible output, which feeds into a multi-stream transport demultiplexer that spits out two data streams.

According to Nvidia, the company is using a couple of different technologies to help ensure you don’t see any tearing along the seam conjoining both panels. One, fliplock, forces each GPU to flip its frame buffer in sync. The other, scanlock, forces each GPU (and display output, or head) to display scanlines in sync. This stuff comes from the professional graphics world, where synchronization is necessary across multiple heads.

When the PQ321Q first came out, Nvidia’s drivers apparently weren’t prepared, according to reports by Ryan Shrout over at PC Perspective. The company worked on its software, resulting in the GeForce 327.19 release we have today. One improvement that came about is a change to the Extended Display Identification Data (EDID) structure that lets the monitor present itself as a tiled device to Nvidia’s driver (this gets rolled up into a standard called DisplayID v.1.3). The software uses that information to automatically configure Surround in a 2x1 configuration.

That’s not to say that, even after Nvidia's targeted update and new firmware from Asus, the PQ321Q works flawlessly. As Windows boots, you always see the splash screen squished into the left panel. And after a fresh Windows 8 installation, we were unable to apply the 327.19 driver without crashing. There was also a combination of flashing on the desktop and incorrect resolution settings when certain games started up. We encountered those inconveniences using two HDMI inputs and the DVI splitter needed for our FCAT-based testing, though. With the PQ321Q set to accept an MST stream and a DisplayPort cable linking PC to the monitor, our experience was notably better (albeit still not perfect). You’re still going to see Windows’ boot process happen on one of the two panels, and one might flicker on before the other when you start a game. But those are just artifacts of a tiled monitor. It was more odd that setting resolutions lower than 3840x2160 squished the desktop down, rather than scaling it up.

If you want to sit Ultra HD out until the display technology evolves to incorporate a single scaler, expect to wait a while before the controller hardware becomes available (it's not yet). That could be close to a year. And even then, tiled panels will likely persist. Guess we'd better figure out how to make this stuff work...

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  • bemused_fred
    And so, finally, 2GB stops being enough....
  • tonyzet
    2k still enough for my needs...
  • Kaya47
    I still use 1280x1024 lol wut
  • abysse
    On a PC i believe the GFX is the only component which is behind of what we do.

    CPU are way ahead of many common usage.

    16-24-32GB of RAM is plenty

    And yet, you get a SLI of $1000 GFX and it doesn't perform that smoothly...

    For the same price on CPU you get a dual CPU hexacore and name just one app which would beat that....

    Yeah at some point everything has a limit but it is way higher than the GFX ones