GeForce256 and the First T&L-Title

Let's Look At Some Sample Pictures, Continued


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Here is a scene out of NVIDIA's TreeMark. The displayed picture represents a complexity of about 25,000 polygons.


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This is the matching wire frame.


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This is the same view, but now the picture represents over 400,000 polygons. You can see that the detail is awesome and it looks pretty realistic.


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The wire frame shows the huge amount of polygons used.

I don't say that we won't need high-resolution textures anymore, but once the detail of the wire frame has been increased, textures can start showing details we've never seen before, like e.g. a mole in someone's face, eyebrows or black teeth.

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