Anti-Aliasing Analysis, Part 2: Performance

Morphological Anti-Aliasing: 1920x1080

As you can see below, the performance hit caused by morphological AA is often too great to make it a viable option at 1920x1080. Having said that, this mode is designed to be used in specific circumstances where AA support is not built in to the game engine.

Create a new thread in the UK Article comments forum about this subject
This thread is closed for comments
No comments yet
Comment from the forums
    Your comment