Page 1:AMD Radeon RX 570
Page 2:Asus Strix RX 570 OC
Page 3:Test System & Methodology
Page 4:Ashes of the Singularity: Escalation (DirectX 12)
Page 5:Battlefield 1 (DirectX 12)
Page 6:Civilization VI (DirectX 12)
Page 7:Doom (Vulkan)
Page 8:Grand Theft Auto V (DirectX 11)
Page 9:Hitman (DirectX 12)
Page 10:Metro: Last Light (DirectX 11)
Page 11:Rise of the Tomb Raider
Page 12:Tom Clancy's Ghost Recon Wildlands (DirectX 11)
Page 13:Tom Clancy's The Division (DirectX 12)
Page 14:The Witcher 3 (DirectX 11)
Page 15:Power Consumption
Page 16:Temperature & Clock Frequency
Page 18:Final Analysis
Asus Strix RX 570 OC
Asus’ updated model sports a boost frequency of 1300 MHz and a memory clock rate of 1750 MHz. Both specifications represent minor steps up from the RX 470's 1270 MHz core and 1650 MHz GDDR5.
Unfortunately, the Strix RX 470 OC wasn't able to consistently maintain those frequencies due to its modest cooling solution and board layout. What we're looking to answer today is whether the RX 570-based version changes anything. Naturally, we start by taking Asus' card completely apart to examine it.
The Strix RX 570 OC looks fairly mundane and feels as mainstream as its price would indicate. A black plastic shroud covers the heat sink underneath, though metal fins are still visible through the fan's many blades. For less than $200, we expect practicality to become a bigger consideration than gaudy extras, so this is expected.
Asus' card weighs in at just 658g. From the outer edge of its slot bracket to the end of the cooler, the Strix RX 570 OC measures 24.2cm. Its height, from the motherboard slot's top edge to the protruding shroud, is 12.2cm. A depth of 3.5cm makes this a smaller dual-slot card. However, roughly 0.2cm of that measurement is attributable to a stabilization frame, which could affect compatibility with large CPU coolers or mini-ITX-based form factors.
Looking down from the top, we see the exposed heat sink, an illuminated ROG logo, and the eight-pin power connector.
The bottom reveals two 6mm heat pipes made of nickel-plated composite material, along with more of the heat sink.
The cooler’s fins are arranged horizontally. Both ends of the card are left at least somewhat open to encourage air to pass through. Neither side allows for unobstructed flow, though, particularly since the slot bracket sports not just one, but two DVI-D connectors. A single DVI output would have probably been enough to accommodate gamers with older monitors, and we would have preferred more exhaust to the second DVI port. Asus also exposes one HDMI 2.0 and one DisplayPort 1.4-ready connector.
Voltage Supply & Board Layout
Asus' Strix RX 570 OC employs the company's own multi-layer PCB, and it's quite a bit different from the Strix RX 470 OC. To begin, the voltage supply moved to the board's right side, which makes sense when we consider the hot-spots those components create.
International Rectifier's ASP1300 PWM controller is labeled Digi+ for Asus. We might not have this particular component's specifications, but we can clearly see that there aren't six phases driving the GPU, but rather three.
Those three IR3598s are dual-drivers that can be interleaved to drive two pairs of MOSFETs. This is known as phase doubling, even though just one PWM signal is being split, and the idea is to create a high phase count voltage regulator while saving space and, ultimately, cost.
There’s one M3054 N-channel MOSFET for the high side and two M3056 N-channel MOSFETs for the low side, all of which come from UBIQ. The corresponding capped ferrite coils are labeled SAP II (Super Alloy Power), and they should help reduce coil whine across this card's temperature range.
The memory’s voltage supply is realized through uPI Semiconductor's uP1540, a buck converter with synchronous rectification. This component also contains a bootstrap diode and the MOSFETs' gate driver. It’s not listed on uPI's website because it's an OEM-only product, though.
The MOSFETs are the same as what we found for the GPU's VR, though Asus looks to balance their load by powering memory through the motherboard slot.
The Strix RX 570 OC's memory modules are supplied by Elpida (now Micron). Eight W4032BABG-70-F modules offer 4Gb density (16x 256Mb) with a maximum rated clock rate of 1750 MHz. These particular memory modules don’t have a lot of overclocking headroom, especially since they aren’t actively cooled. In the past, they didn't deal well with temperatures beyond their rated specifications.
Asus likes its undocumented OEM parts; the ITE8915 is a controller and monitoring chip with little available information for us to dig into.
In spite of its large fans, the thermal solution seems small. The fans themselves have a diameter of 95mm, are made up of 13 blades, and run at a maximum speed of 2500 RPM. They're designed to deliver static and direct air pressure. They don’t just serve the cooler’s main body, but also have to provide airflow to the components underneath.
The fans' primary target on the board is the VRM's heat sink, a small black strip of extruded aluminum. It’s separated from the MOSFETs by a thermal pad and held in place by screws.
There’s no backplate to help with cooling, and the memory modules sitting on top of the PCB make do with air blowing over them as well.
The cooler weighs in at 340g. It sports two 6mm heat pipes made of nickel-plated composite material that's flattened and pressed into the aluminum sink. This design is supposed to provide direct contact with the GPU. But marketing aside, it's primarily a cost-cutting measure.
Our measurements on an open bench table and in a closed case will show if Asus' smaller cooler can handle the waste heat generated by Ellesmere and the components surrounding it.
MORE: Best Graphics Cards
MORE: All Graphics Content
- AMD Radeon RX 570
- Asus Strix RX 570 OC
- Test System & Methodology
- Ashes of the Singularity: Escalation (DirectX 12)
- Battlefield 1 (DirectX 12)
- Civilization VI (DirectX 12)
- Doom (Vulkan)
- Grand Theft Auto V (DirectX 11)
- Hitman (DirectX 12)
- Metro: Last Light (DirectX 11)
- Rise of the Tomb Raider
- Tom Clancy's Ghost Recon Wildlands (DirectX 11)
- Tom Clancy's The Division (DirectX 12)
- The Witcher 3 (DirectX 11)
- Power Consumption
- Temperature & Clock Frequency
- Final Analysis