The results are not nearly as good as on the 1920NX. Even in a native resolution of 1280x1024, the images are too blurred with too much afterglow to be attractive to gamers.
Unreal Tournament 2003
If you are still wondering what afterglow is, just have a look at this monitor and you will have an excellent definition. What it means is that images break up and everything blurs when they move. Playing at Unreal 3 in these conditions is hard, to say the least. And that's without the interpolation problems you'll have if your video card is on the weak side. It's not fantastic in 1280x1024, but it's even worse in the other resolutions.
Return To Castle Wolfenstein
No better. Playing is just about tolerable for some, and for the rest completely intolerable.
GTA: Vice City
No, definitely not for games. Afterglow is beyond the limit even in GTA. Everything breaks up and blurs. Even in 1280x1024, when a character is at a standstill, the image is worse than on the other monitors. It almost makes you wonder if you are using the right resolution.
Command & Conquer: Generals
As usual, there is no 1280x1024 resolution and you have to make do with the lower resolutions. Interpolation is as bad as ever and afterglow as strong as ever. Flunked!
The result is as good as on the 1920NX. Meaning it's watchable, the colors are good and shades well rendered but still the afterglow is there. This results in ghosting of the characters when they spin and blurring in slow movements. To be used sparingly.