Commodore Launching Amiga-brand Desktops

Commodore Tuesday announced that it would soon be launching an Amiga-brand line of all-in-one PCs. No details were provided other than the fact that these babies will be fully AROS-compatible and "will support the AROS open source community in every way possible."

"With the monumental strides that AROS has recently achieved, we realize the importance of accelerating this progress with funding that will enable this project to rapidly move forward and take it's rightful place at the forefront of desktop operating systems," said Commodore CTO Leo Nigro.

The news comes just a few days after Commodore announced that it would be reviving the Commodore 64 with the unveiling of the Commodore PC64. The PC64 is an all-in-one PC that packs Intel's Atom processor, 4GB DDR3 memory, SATA 1TB HDD, HDMI output, and optical drive (CD/DVD, Blu-ray optional). The best part? All of this will be packed into a replica case of the original Commodor 64.

No word on the AROS systems, but the PC64 is supposed to be out in time for the holidays.

Source: Engadget

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  • mrmad
    Those were the days when gameplay ruled.. Modern developers could take a leaf from history and put more emphasis on gameplay and less on eye candy.
  • wild9
    Commodore's Amiga was the most sophisticated computer hardware I've ever used. Way head of it's time. A lot of the people that worked with the Amiga and supported it through thick and thin were a different breed..dedicated users.

    By comparison PC platform seemed so antiquated, especially things like video output incompatibility and vastly inferior form of multi-tasking right upto Windows 95. Amiga had true (preemptive) multi-tasking built right into the hardware and used from GUI when all the PC had was a DOS screen. Whilst it wasn't all plain-sailing the Amiga felt like a creative tool that was way ahead of the pack..something that was fun to use and encouraged creativity. Time over I was reminded by this in daily and by seeing it routinely used in the Media.

    I think the Amiga's main setbacks were the cost of hardware upgrades and the fact it was sold mainly as a games machine in the UK, despite it's incredible track record and flexible 68xxx/PPC based resources. Then there were those er, internal issues.

    Amiga continues to maintain it's cult status amongst home users. I myself spent an absolute fortune on periodicals, hardware, and all manner of software including emulators. Remember how well it ran Apple Mac software? Remember how big public-domain software was on Commodore's rig? Christmas was a real treat too, as you knew you were getting something you could use; the magazine's CD's (eg Amiga Format), were absolutely crammed with data, including user-submitted stuff. Not like today where you often just get a few game demo's and some trial-ware.

    I think it will be interesting to see what hardware Commodore employs for this AOI unit. If it brings people to the Amiga scene and it's different way of thinking - as well as turning dreams into reality rather than PR - then awesome stuff guys. Help make it possible ;)

    Amiga Wiki article
    Some info on AROS
  • princeofdreams
    I used to love my Amiga, the first one they released (seen in the picture above)was the Amiga 1000, at the time it was revolutionary in design and beautifully crafted, if your removed the lid from the case it was embossed with all the signatures of the designers who had worked on it and even the paw print the office dog.

    It used the motorola 68xxx series CPU (the same CPU used in the Atari 512ST) and came with 256k of memory, the later versions such as the A500 had 512K which later could be expanded to 1024K a whole megabyte of memory :)

    Graphically it was way ahead of anything else on the market, and was used on many TV shows at the time to overlay graphics on screen, and even used to do some of the CGI on large production programs, Remember Babylon 5? All done on the Amiga. The PC at the time just couldn't compare to the Amiga, it only had CGA graphics, 8 colours on screen at anyone time from a palette of 64, while the Amiga had true 16k colours.

    I think it's downfall was more to do with the Atari ST than anything else, because the both used the same CPU development for games was done on the Atari and then ported to the Amiga, the Atari though was inferior in the graphics department and therefore Amiga owners only got to play their games at an inferior level, and the Atari was much cheaper than the Amiga, so it became pointless buying an Amiga for the majority because the games were exactly the same on the cheaper inferior Atari ST.

    Way back then I developed 2 games for the Amiga, Lost Patrol and Flight of the intruder both fairly well received at the time, I refused to develop them on the Atari, and they were developed on the Amiga and then after release the graphics were cut back and released a year later on the Atari.

    I remember all the fuss back then about piracy because the 3.5 inch disks were easy to copy, how the gaming industry was doomed within years, all the fuss and arguments over ported games, funny how times change but things stay the same :)