Benchmarking AMD's 768-Shader Pitcairn: Not For Public Consumption

Benchmark Results: DiRT3, StarCraft 2, And Battlefield 3

DiRT3

DiRT 3 used to be one of AMD’s favorite games and benchmarks. But, for some reason, the GCN-architecture seems to struggle with it more than it should. Nevertheless, our prototype board with its engineering sample GPU places right where we expect within the Radeon hierarchy. This time, it can’t touch Nvidia's GeForce GTX 560s, with or without Ti suffix, indicating very good driver optimizations on Nvidia’s part. That would also explain why even the older GTX 580 is able to pull ahead of the Radeon HD 7970.

StarCraft II

While the Radeon HD 7850 and the card with the prototype chip are basically neck and neck, slotting in right behind the 6850 and 6870, the field is pretty tightly packed in general, indicating a strong reliance on CPU power. In other words, our processor is the most likely bottleneck.

Battlefield 3

Battlefield 3 also shows our pre-production board right where it belongs within the line-up of Radeon cards. It enjoys a small yet clear lead over the Radeon HD 6870, while the Radeon HD 7770 barely ties the HD 6850. This time, the two GeForce GTX 560s remain just out of reach, although the engineering sample’s frame rates are smooth enough as well.

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  • jakjawagon
    Why bother editing out the vendor? The previous story and some of the picture names on this article clearly show it's Afox.
  • LePhuronn
    7830 1GB all the way - I reckon price-conscious gamers would be ALL over it (and one would be going into my Sugo SG05 immediately)
  • asal1980
    Instead of coming equipped with the usual 1024 shaders, our engineering sample sported only 768 active shader cores.