Xbox 360, Part II: Aiming For The High Definition and Multimedia Promised Land : Ease Of Use?
Having examined the technology in the Xbox 360 and its multimedia capabilities in Part I, let's now discuss user comfort with the new console. That of course means the controller first and foremost, and it won't take long to give you the scoop: it's exceptional! The ergonomics are ideal regardless of the user's hand size, both on the wireless model (which requires no special receiver) and the wired model. The additional two digital shoulder buttons above the analogue triggers are very practical for functions such as changing views. The mini-joysticks are both flexible and precise, and the digital pad is well placed and enjoyable to handle.

The wireless controller is powered by batteries. However for about a tenner you'll be able to buy a rechargeable battery, and a cable that lets you connect the wireless pad to the console and play while recharging the battery.

In short, the controller is excellent, and accessory makers will have a hard time doing better. Even the vibration-feedback motors are effective - the sensations they transmit are nicely calculated and varied. The Xbox Guide Button, in the middle, tells you which player number you are (1-4) by which quadrant of its ring of light - mirrored on the façade of the console - is lit. Pressing the Guide Button lets you access the console's system at any time, which is also very practical.

The interface menus have been completely redesigned, and the results are an improvement. The console's adjustments, access to online games (Xbox Live), and playing multimedia files are all arranged with logic and restraint. A major innovation is that a choice of several user profiles is available for any given game at any time.

The interface is also very flexible. Even for watching DVDs, you have choices, in that the remote control isn't indispensable - you can do very well with the onscreen menu and the controller. Still, the remote control is nicely made; it ships with the Premium pack, or you can buy it later. We should point out that parental control is now an integral part of the functions, and games include the codes that lets them be made off-limits for children. That undoubtedly reassures parents and makes it possible to develop adults-only games without fear of interference from neighbourhood vice squads.

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