Microsoft Working on 128-bit Windows
That's a lot of bits.
Just before the world receives Windows 7, there are already rumblings of a generation-after-next version of Windows that will come in a 128-bit flavor.
Eightforums spotted in Microsoft Senior Research & Development employee Robert Morgan's LinkedIn profile that he was working IA-128 for the next two generations of Windows.
The update to Morgan's profile, which has since been removed, read as follows:
"Robert Morgan is working to get IA-128 working backwards with full binary compatibility on the existing IA-64 instructions in the hardware simulation to work for Windows 8 and definitely Windows 9."
While progress is no surprise, especially since many expect that 64-bit will become the majority for Windows 7, it's somewhat of a revelation if 128-bit software will be available just one generation from now.
Stay tuned, as Morgan has agreed to a short Q&A with Eightforums. We'll be recapping the best bits for you as soon as they're available.
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That's gonna be alot of ram. But why make a 128-bit OS for consumers when already the capacity of 64-bit OSs are not fully used (mostly games)?
But why make a 128-bit OS for consumers when already the capacity of 64-bit OSs are not fully used (mostly games)?
Because it's called progress and there will be people to use it. Enterprise servers for sure will do.
Its not just about RAM! Why is it always about the RAM!
this is a parroted hoax, see: http://windowsitpro.com/windowspau [...] -2009.html
Its not just about RAM! Why is it always about the RAM!
My ram is bigger than yours!
More addressable ram but also more memory consumption since pointers will be twice as big.
Is this M$'s way of warning us that the next version of windows will require more ram than even 64 bits can address?Over 16 exabytes of mysterious system processes running in task manager...
pointless! WTF
Of course it is about the RAM... what other major improvements does 64-bit architecture offer us?
32-bit applications run faster than 64-bit applications (on native hardware of identical specification). Thats because the instruction set and bus can operate faster and don't have to process longer sets (often containing un-needed bits of information).
128-bit applications will perform slower than 64-bit (on the same hardware).
The reason it doesn't always seem that way with 64-bit versus 32-bit is because the latest "native x64" systems are NEWER than the latest "native x86" systems (therefore faster).
post hoc, ergo, proctor hoc!
Of course it is about the RAM... what other major improvements does 64-bit architecture offer us?
32-bit applications run faster than 64-bit applications (on native hardware of identical specification). Thats because the instruction set and bus can operate faster and don't have to process longer sets (often containing un-needed bits of information).
128-bit applications will perform slower than 64-bit (on the same hardware).
The reason it doesn't always seem that way with 64-bit versus 32-bit is because the latest "native x64" systems are NEWER than the latest "native x86" systems (therefore faster).
post hoc, ergo, proctor hoc!
if any of you notice he said IA-128 based which i would presume would be a 128 bit derivative of the Intel Itanium architecture which is used in many systems doing a lot of heavy and intensive number crunching so the jump to 128 bit would be an improvement in decreasing time taken to calculate tasks, the most intensive of those being floating point numbers.
also modern graphics cards run at 128 bits floating point and also most processor extension codes like SSE run in 128 bit, why do you think programs like folding at homes graphics card equivalent runs a lot faster then the processor version
its not a point of ram increase this time around like 64 bit but for number crunching.
there is not even enough support with x64,they cant just release something absolutely bigger