The Mac as a Gaming Platform, the New Era
Macs will become an alternative and viable game platform... and there is nothing you can do about it.
Boy, was there an outrage over Valve’s decision to port its popular games and offer its Steam distribution for the Mac. Since Steam is estimated to account for 70% of online game purchases, this is one major announcement. But if you think about it, such news was just a matter of when, not if. As much as you may be a PC game enthusiast, you will have to live with the fact that Macs are running more and more games. But it does not take much to predict that Macs will never become enthusiast gaming machines. Valve and Apple are working on the bigger piece of the pie.
Slow down. Before leaving an angry comment without reading further, hear me out. Valve’s announcement makes sense and is good news for the gaming community and I am sure that other distributors will follow soon.
Gaming on the Mac is not really new. In fact, the first Mac games date back to the late 1970s and include titles such as Global War, Asteroids in Space, Flight Simulator, and Dog Fight. The number of Mac titles never equaled the number of PC games, but there were blockbusters and advanced titles as well. Remember Defender of the Crown (1988), Myst (1993), Sim City 2000 (1993), Wolfenstein 3D (1994), Descent (1995), Command and Conquer (1996), and Diablo (1997)? Even good ole Duke Nukem (1997) was available for the Mac.
A look at the Mac games archive has titles such as BioShock, DragonAge, and Guitar Hero in its library. The list is not as extensive as what you can buy for the PC and certainly not as cutting edge. But it isn’t as bad as you might think if you are a dedicated PC user.
The Mac Apple Has Issues
If you're a gamer and have spent time with Macs, you may begin to see why Valve's move makes incredible sense. In the end, the Mac is exactly what game developers look for: a locked-down hardware platform that provides structure and predictability, not unlike consoles. A Mac offers more flexibility than a console does, but without the mess of the Wintel world.
Of course, Macs never had the volume of PC sales, and if we believe Web-analytics firm Net Applications, the market share of Mac computers stands at about 5% globally. But Apple has sold about 10.4 million Macs over the past four quarters. It seems that Mac market share is still increasing and Gartner analysts actually estimated Apple’s market share of total PC sales at almost 9% in late 2009, while IDC published a number closer to 9.5%.
Then, there’s the Mac buyer, who is typically very interested in digital content and sees a Mac much more as an entertainment platform than a PC buyer does. I am not going to guess whether the Mac or PC buyer is more likely to spend money for digital content, but let’s face it, Apple has done a fabulous job in convincing Mac owners to purchase plenty of extra content and services for their computers and gadgets. iTunes has grown up because of Mac owners, not because of PC buyers and their jealousy that the iPod has not been available for the PC initially.
So, if the Mac isn’t the problem, what is? Simple: it’s Apple.
The Mac is not an especially easy platform for which to develop games. It has become a bit easier to create Mac games since the transition to Intel chips, but Apple could care less about game developers who want to create Mac-compatible titles. The main reasons why there are not more Mac games out there are due to Mac OS X, the lack of developer tools, such as the DirectX SDK on Windows; and graphics hardware that simply does not run the latest and greatest. Hate Microsoft as much as you want, the fact is that games on Windows have been a focus at Microsoft since Windows 95. When was the last time you heard Steve Jobs talking about support for game developers on Mac OS X? Graphics cards and Macs are a sad story, but as long as Steve Jobs calls the next iMac the most gorgeous iMac ever, we all are willing to accept mediocre graphics performance, right?
Valve: Solving The Apple Problem The Apple Way
About two and a half years ago, there was an interesting interview with Gabe Newell, Valve's founder and managing director, that briefly touched on the topic of gaming on Macs. Keep in mind that Intel was already on the platform at the time and companies such as Valve actively explored Macs as a new target market.
Newell told a writer from Kikizio.com (now Videogamesdaily.com) that he had tried to work with Apple, but there was virtually no interest in Cupertino to get Valve games running on a Mac. Valve has never been taken serious by Apple. “They seem to think that they want to do gaming, but there's never any follow-through on any of the things they say they're going to do,” Newell said. “That makes it hard to be excited about doing games for their platforms.”
We have not received any information about whether Apple’s attitude has changed in the meantime, but it seems that Valve has followed through. I was told that Valve is taking this experiment all the way and plans to launch all of its future game titles simultaneously on the PC and Mac. Portal 2 will be the first game to benefit from this strategy. And we also know that Valve will offer its blockbusters Left 4 Dead 2, Team Fortress 2, Counter-Strike, Portal, and the Half-Life series for the Mac.
It isn’t difficult to see why Valve is finally pushing forward with Mac games. In a way, Steam is a natural fit for the Mac and Apple customers might feel right at home with Steam. The concept of purchase, download, and play sounds familiar and a lot like iTunes. Valve has an easy-to use Apple-like product and is now extending it to the Mac. It’s a perfectly reasonable business decision.
You could have expected Apple to make a similar move in the future with iTunes, but especially those users who own a Mac and a PC may be grateful that Valve is leading the way. If Steam supports a game, users will be able to switch between Macs and PCs as game platforms and pick up games exactly where they have left off without losing any progress. It is a bit of a stretch to imagine that Steve Jobs would have approved such a feature.
Conclusion: In Apple’s Slipstream, Valve Leads The Way
Anyone who claims that gaming isn’t important to Apple has been living under a rock for two years. The iPod Touch and the iPhone have captured substantial gaming market share and the iPad will extend Apple’s reach in this segment. But it isn’t exactly Valve territory and it surely isn’t high-end gaming.
Apple is after mass-market gaming, not after the enthusiast. The Mac isn’t exactly an enthusiast gaming machine as its closed architecture and limited availability prevent it from becoming a platform that runs the most-demanding video games and there is little I can see that will change this scenario. As much as Apple disregards Intel’s official product-launch dates virtually every time it launches a new iMac or Mac Pro, it doesn’t really help the graphics performance that the latest games really need. And once you have purchased a Mac, you are unlikely to upgrade it anyway.
However, Apple’s march into gaming and its continued marketing pitch about how well the handheld devices work with certain games can only help Valve to expand this vision to the traditional desktop. Indeed, Valve may even help Apple make the Mac a much more attractive gaming platform and create more hardware choices for Mac buyers. Valve’s model is exemplary in that it brings gaming to the Mac community and accommodates both Mac and PC platforms. The future is wide open for Valve and I am glad Valve has made this effort and will provide the game community with more choices. The future will tell if the strategy will work out, but Valve has a good shot at success.
Wolfgang Gruener is a technology journalist and analyst. He was managing editor for Tom’s Hardware news from 2003 to 2005, before launching and acquiring TG Daily. Today, Wolfgang works with startups and publishes his thoughts and analysis on critical and emerging technologies and products at conceivablytech.com.
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should read market share of total computer sales.
one of the best things about it being Valve going to mac early on, (not first though obviously) is how well the source engine runs on less than top-end hardware. I'm impressed with Valve and can't wait to see how well this works, and how the linux version progresses, along with linux GPU drivers.
"The iPod Touch and the iPhone have captured substantial gaming market share"
I lol'd. You act like it's competing alongside consoles and PC's.
Not particularly bothered about what Valve say, gaming on a Mac is and always will be a complete joke.
anyone who complains about macs getting games are just stupid. Let the mac users enjoy their subpar graphics for the price of our extreme systems.
anyone who complains about macs getting games are just stupid. Let the mac users enjoy their subpar graphics for the price of our extreme systems.
LET'S SEE THEM BEAT MY CELERON
should read market share of total computer sales.
A semantic splitting of hairs - PC is not officially a brand name, it's simply an acronym for Personal Computer, and as such PC in this context is perfectly valid.
In the same way you can call a console a computer because it is an electronic device that performs compute operations.
As far as Mac gaming goes, in a strange way I can see this giving a bit of a positive boost to non-console gaming. If Apple users positively receive Valve, there could be a call for better Mac graphics cards. Manufacturers in turn then have a new revenue stream in producing discrete units for the Mac (such as EVGA producing a Mac GTX285), and with a simpler platform with powerful graphic capabilities available, game devs may look to Mac for revenue streams and may just realise there's more to life than consoles.
Of course what will actually happen is devs will just dump the substandard console ports to the Mac as well with far fewer complaints because Mac gamers won't know the difference.
Of course, there is this:
http://comixed.com/2010/03/06/4-ko [...] -you-know/
Gaming on a Mac is laughable. The hardware just isn't capable of running games that Xbox360, PS3 and PC enthusiasts take seriously. You simply can't make a commercially viable games system with less than the best hardware!
Look what happened to Nintendo. Their games just don't compare with anything that PC users would consider modern. They rely on "families" and less tech-savvy types to try to scrape some small profit from their system using flashy controllers to make people think they've got something special.
If Valve/Apple think that they can squeeze more money out of that market I doubt they'll have even half the success Nintendo did. Add that to their poor showing with closed architecture Audio Players, slow iPhones and now the disasterous iPad and it's obvious that Apple simply don't understand their market at all. A hopeless company!
The mac has always been a sub standard machine totally reliant on the software it runs. In order to be a good gaming machine it will need a complete hardware overhaul which of course wont happen anytime soon.
The problem lies with Apple themselves who refuse to wander from what they perceive to be an optimum system.
Until the mac is customer upgradable or cusomisable I'm afraid I wont be going that road anytime soon.
Shame really because their build quality is possibly second to none.
Good article although I have to disagree about the developer situation. Apple pretty much has all bases covered. They have OpenGL, OpenAL, OpenCL and a force feedback API built into the operating system. Plus a fantastic IDE which is free and also includes some really useful tools to help with development of OpenGL shaders etc.
Not to mention all the other extremely useful developer tools (Instruments is arguably one of the best dev tools I have used on any platform).
Unless you own a Apple, who cares? There will always be different platforms, I love my PC, my kids love their XBox, sheeple love their Mac's and so the world keeps turning. Valve are just trying to increase their market share, a normal business tactic
And as for "Macs will become an alternative and viable game platform... and there is nothing you can do about it." Really I mean c'mon...Who gives a shit
I certainly see the Mac as a great gaming platform because of the reasons stated in the above article.
However, before the Mac becomes a true gaming option, there will need to be an iGame.
Let's look at their current hardware:
1) iMac: affordable, but with a very poor grahics card.
2) MacPro: way out of budget for a gamer, and with non-gaming graphics cards.
3) MacMini: pathetic²
As long as there isn't an affordable Mac with a good graphics card, Macs will never be gaming platforms.
I think the easiest way to do this is going to be to really utilise the fact that macs now have 'IBM PC' (intel) hardware rather than power PC....
If it were me, personally I would work on instead of having steam as an application, having steam as an operating system independant of MacOS or Windows, run it in a dual boot and then code games for Steam OS rather than Mac or windows.
this way the onus is upon valve, apple and the PC hardware companies to provide the platforms, and the game manufacturers can concentrate on making games rather than messing about with coding for multiple API's and OS's
I think the easiest way to do this is going to be to really utilise the fact that macs now have 'IBM PC' (intel) hardware rather than power PC.... If it were me, personally I would work on instead of having steam as an application, having steam as an operating system independant of MacOS or Windows, run it in a dual boot and then code games for Steam OS rather than Mac or windows.this way the onus is upon valve, apple and the PC hardware companies to provide the platforms, and the game manufacturers can concentrate on making games rather than messing about with coding for multiple API's and OS's
Yes, because the effort of writing an entire OS is just marginal compared to the effort required for making it run on two existing OS'es.
Either Steam takes the Linux kernel as a starting point for their own OS, but that wouldn't make a great gaming platform in its current shape, or they'd have to write from scratch which is far above the capacity of Valve.
And besides, that would be horrible. One company would have a monopoly on games, from the selling of games down to the OS on which it runs. Never a good thing...
I don't get it why was there an 'outrage?' on Valve going to Macs?... it just means that people can play more games with friends who own Macs. It's not costing us PC guys anything... so whats the deal with angry pc people... are there any angry pc people about valve releasing games on mac too?
Once Steve Jobs is out again
Once Steve Jobs is out again, and the cult of personality surrounding him gone, I can see Apple having a more healthy company ethos. In the non-Jobs 90's I remember games being released on both PC and Apple being a fairly common occurance. Of course this was before consoles got advanced enough and popular enough to completely dominate the gaming ecosystem and somewhat ruin it.
As for the writing Steam as an OS suggestion, I don't think I've ever read a more absurd comment here before.
My thoughts were as someone suggetsed, maybe using a linux based solution, since there is an independent incetive for continued driver development in other versions of linux....
There are significant advantages to this route - you could strip back all of the extrenuous crap built in to MacOS and Windows that you simply dont need for a gaming platform.....
If you ask me, there isnt any other sensible way of doing this - if steam on Mac is purely a distribution mechanism, like on PC. Then there's no more incentive than there ever has been for publishers to go to the effort of making MAC games. And no reason for it to make any significant impact on MAC gaming.
Besides, anyone with a MAC has a perfectly good mechanism of playing games - its called buying a decent graphics card, copy if windows and installing boot camp. If you complain about the cost, you shouldnt have bought a mac in the first place.
As for the writing Steam as an OS suggestion, I don't think I've ever read a more absurd comment here before.
The most absurd comment? I doubt it. Remember what Einstein said about the universe and human stupidity...
A semantic splitting of hairs - PC is not officially a brand name, it's simply an acronym for Personal Computer, and as such PC in this context is perfectly valid.
In the same way you can call a console a computer because it is an electronic device that performs compute operations.
Picky, yes. But the term PC has long been used to describe Windows and Linux computers and to exclude Macs. Even Apples advert campaigns reinforce this convention.
Picky, yes. But the term PC has long been used to describe Windows and Linux computers and to exclude Macs. Even Apples advert campaigns reinforce this convention.
Point taken.
And there's the fact that from"the total number of Computers worldwide" just a part of those are for gameing, a small part I think. Because there are bilions of old PCs out there that can't run anything better then GTA3. So I think a larger part of the high end PCs are Apple then 5%.