Tribes Vengeance: Tribes Goes FPS : Introduction

06:00 - Friday 31 December 2004 by Darren E. Polkowski
Source: THG – Keywords: tribes, vengeance

Ad

Vengeance is the next chapter in the Tribes saga.

Most First Person Shooter (FPS) games start out in the form of a single player campaign. You, as the main character, run around inside the world of the virtual. There are missions to complete, puzzles to solve, and of course, firefights to win with guns a-blazing. Developers then often add some form of multiplayer component, so like-minded players can kill each other across the World Wide Web.

In contrast, Starsiege: Tribes made multiplayer the focus of the game. To play, you needed an Internet connection - no connection, no game. This idea was a risky proposition for a game developer. It is far easier to sell a game where people can enjoy an action title in privacy, and then if they wish to be adventurous, take advantage of the multiplayer option. Not everyone who plays single player will play multiplayer, which can make it hard to sell a title solely on multiplayer without a single player component.

You need to get connected!

Regardless of the potential risks, Tribes brought a new way to play multiplayer. With huge maps containing both wide open landscapes and tight indoor spaces, the game play was able to take on many different aspects. The graphics were impressive and the game play was great. Tribes brought a set of deeper dimensions to team play. If Half-Life had not been released the same year, Tribes might have taken the Game of the Year crown in 1998.


Ad
Talkback
Google Ads
Ad