Rendering

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3DS Max 7.0

The 3DS Max from Discreet is designed for professional graphic rendering.

First and foremost, 3DS Max wants one thing: maximum possible computing power. Chipset and storage performance are secondary. 3DS Max is thread-optimized, so that it functions noticeably better on multiprocessor systems, dual-core systems and computers with Hyperthreading processing capabilities.

Software: 3D Studio MAX 7.0 (Discreet)
Version: 7.0
Installed size: 167 M + 145 M workload
(Taken from 3DStudio MAX 5)
Benchmark duration: A few minutes
Installation

While installing 3DS Max, select OpenGL as an image library. The workload files taken from 3D Studio MAX 5 should be copied into the Maps and Scenes folder.

Settings

The OpenGL driver can also selected later under 'Customize » Preferences...» Viewports » Choose Driver... '.

Benchmarking

'File » Open... dragon_character_rig.3dm' loads the project files that we use for the tests. After this, 3DS Max will start grumbling a little, saying a couple of texture files seem to be missing. Now click on 'Browse » Add... (Add Subpaths)' and add the directory 'Maps'; this contains the texture files needed. Now you can start the rendering process with 'Rendering » Render...'. If necessary, you can change a few settings:

Time Output: Single
Output Size: Width (1280) Height (1024)

In order to check the process duration afterwards, take a look at 'File » Summary Info...'.


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