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Nvidia Tegra K1 In-Depth: The Power Of An Xbox In A Mobile SoC?

Nvidia Tegra K1 In-Depth: The Power Of An Xbox In A Mobile SoC?
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Nvidia gave us an early look at its Tegra K1 SoC at its headquarters in Santa Clara. By far the most noteworthy change is a shift from programmable vertex and pixel shaders to the company's Kepler architecture, enabling exciting new graphics capabilities.

Just for today, let’s play pretend. We’ll pretend that a technology’s specs directly translate into market success. We’ll pretend that a company’s level of enthusiasm correlates to the public’s. We’ll pretend that Tegra 4 brought good news for Nvidia.

Although Tegra 4’s hardware looked reasonably good on paper, although the execs we talked to a year ago were ultra-amped about their SoC’s prospects, and although we were expecting tablet and smartphone design wins aplenty, the list of relevant devices remains painfully short.

Was it the missing API support? Nvidia’s delivery schedule? Qualcomm’s broad product line that lets its partners pick through a number of different application processors with or without LTE? Power? Or the lack of a well-established modem? The answer likely involves a combination of factors. But again, we have to push on as if the past is no determinant of the future.

Stylized depiction of the Tegra K1 dieStylized depiction of the Tegra K1 die

Why? Because Nvidia is taking the wraps off of its Tegra K1 SoC—a mobile platform it considers so fundamentally improved from anything prior that, at the last second, it changed courses and shelved the expected Tegra 5 branding. Company executives are ratcheting up the excitement beyond where it was at for Tegra 4. They’re saying design wins are a certainty. And all of the communication thus far ignores cellular connectivity, keeping the focus on Tegra K1’s processing, graphics, and imaging.

So, we check history at the door, set aside the past, and dig into this generation’s specifications. After all, Tegra K1 represents the first time that Nvidia’s GeForce and mobile architectures converge—and GeForce is where the company put itself on the map. Vendors are already taking notice, too. In the hours before Nvidia's Sunday night reveal, our team on the ground at CES was already meeting up with Lenovo, which disclosed the ThinkVision 28, an Ultra HD display running Android with "next-gen" Tegra inside. We think this is Nvidia's first design win (and driving a 3840x2160 panel, no less). The device is a little obscure, but it's more important that we're seeing partners willing to take Tegra K1 and run right out of the gate.

Meet The Tegra K1 SoC

Before we dive deeper into the Tegra K1 SoC’s subsystems, here’s an overview that looks a lot like what Nvidia presented when it launched Tegra 4.

Last night, Nvidia announced two versions of Tegra K1. The first version we knew was coming. That's what you see above. It's a 4+1 architecture consisting of four “big” Cortex-A15 cores and one Cortex-A15 “battery saver” core with 2 MB of L2 cache. The second version was a surprise. It's pin-compatible, but instead sports two 64-bit cores based on the company's Project Denver, first discussed back in 2011.

Nvidia wouldn't answer any of our questions about the Denver-based model, except to say that it introduces 64-bit support, is a much wider seven-way superscalar design (versus Cortex-A15's three-way), runs at up to 2.5 GHz, features 128 KB of L1 instruction and 64 KB of L1 data cache, and of course is a custom design based on the ARMv8 architecture.

The GPU is significantly overhauled, no longer composed of separate programmable vertex and pixel shaders, but rather built using the same Kepler architecture prevalent across Nvidia’s GeForce family. Tegra K1 sports 192 CUDA cores, and of course, because they’re so fundamentally different, you can’t compare them to Tegra 4’s 24 vertex and 48 pixel shaders. Implementing Kepler in the Tegra K1 does enable OpenGL ES 3.0 support though, which Tegra 4 was notably missing. DirectX 11-, OpenGL 4.4-, OpenCL 1.1-, and CUDA-based apps will also run on Tegra K1.

Imaging was clearly a focus of the Tegra 4 launch, although I’d argue that we still haven’t seen the real potential of Nvidia’s ISP. Nevertheless, the company makes significant improvements to this subsystem for Tegra K1, boosting peak throughput to 1.2 gigapixels/s (up from a claimed 350 megapixels/s) and supporting sensors as large as 100 megapixels.

Tegra 4’s fixed-function video encode and decode pipelines were limited to 2160p at 24 FPS; Tegra K1 pushes that to 2160p support at 30. Whereas Qualcomm’s Snapdragon 805 is expected to support HEVC decoding in hardware, Nvidia makes no mention of acceleration in Tegra K1, unfortunately.

The SoC’s display controller is improved. Nvidia says Tegra K1 supports the same 4x2 DSI, but also includes eDP, LVDS, and HDMI 1.4b support to drive up to 4K panels and 4K external devices. Tegra 4 required an external DSI-to-eDP bridge chip for DisplayPort connectivity.

Tegra K1 is manufactured using TSMC’s 28 nm HPM process, similar to Qualcomm’s Snapdragon 800, which already powers a number of shipping devices. In comparison, Tegra 4 utilized 28 nm HPL, a high-performance, low-leakage technology not as ideal for mobile SoCs.

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  • 1 Hide
    Dandalf , 6 January 2014 16:49
    Except we won't Chris, because we like to open up our machines and mess around with them.

    Otherwise, we'd all be console owners right? :p 
  • 1 Hide
    Trustdesa , 6 January 2014 16:54
    For what? To pay F2P games and get ripped of? No thanks...

    I think they are just releasing lots of identical (experience wise) tablets only because of i***s buying them (for now), I really do not see the need of having the above power inside a device which stores are full of crap and with limited use. For a GPS / Showing Pictures / Quick Browsing / Emails that is even too much and game wise there is already the flop of the Nvidia Shield, probably they did not learn :) 
  • 0 Hide
    ekseli , 6 January 2014 17:07
    I'd love to play some old PC and console games on a tablet. Like the Fallout or Civilization series that are both presently beyond the horsepower of most of today's non-PC tablets. Heck, something as powerful as the Xbox 360 could even run recent and current games, like XCOM.

    The strategy and RPG genre is basically designed for tablets already, if only the hardware was there to run them and the game developers got around to pushing games like that to the market.
  • 0 Hide
    Trustdesa , 6 January 2014 18:49
    And in your opinion they will ever do quality game on a platform where there are rip off games??? I would agree with you if things were different... actually they even got worse lately on mobile! If you want to play some old game, use your PC :) 
  • 0 Hide
    ekseli , 6 January 2014 18:58
    Quote:
    And in your opinion they will ever do quality game on a platform where there are rip off games??? I would agree with you if things were different... actually they even got worse lately on mobile! If you want to play some old game, use your PC :) 


    I was speaking about the potential of mobile gaming, not its current sorry state. Hopefully with better hardware comes better games.

    Mobile gaming has potential precisely because I can't always use my PC. It is not always with me. It also doesn't have the on-lap touch interface that make tablets so well suited for strategy games.
  • 0 Hide
    Trustdesa , 6 January 2014 19:29
    Quote:
    Quote:
    And in your opinion they will ever do quality game on a platform where there are rip off games??? I would agree with you if things were different... actually they even got worse lately on mobile! If you want to play some old game, use your PC :) 


    I was speaking about the potential of mobile gaming, not its current sorry state. Hopefully with better hardware comes better games.

    Mobile gaming has potential precisely because I can't always use my PC. It is not always with me. It also doesn't have the on-lap touch interface that make tablets so well suited for strategy games.


    Unfortunately quality games are not on the App or iOS store (I have got both iPhone 5s and Nexus 7) last year there were more quality games out there...now all free to play, no intention to pay as much as a PC Game on steam to play a game on mobile... shame really because this chip shows potential!