Stardock Unveils Goo: "Gamer Friendly" DRM
PC game DRM has been the hot topic of late with both GDC and the FTC’s DRM conference going on.
PC games developer Stardock announced earlier this week that its forthcoming update to its digital distribution platform, Impulse, will include a new DRM solution that from first impressions appears to be consumer-oriented and the least invasive of all schemes we’ve learned about so far.
Stardock calls the technology Goo, which stands for Game Object Obfuscation. Goo allows developers to encapsulate into a single file their game executable into a container that includes the original executable plus the “Impulse Reactor” virtual platform.
According to Stardock’s claims, to activate a “Goo’d program,” the owner must enter in his or her email address and serial number which associates the game to a user rather than to a specific computer. After that first validation, the game never needs to connect to the internet again.
While Stardock has a history of not putting DRM on its games for the sake of giving its true supporters the easiest experience possible, the developer does have a responsibility to its business partners who wish to sell their games on Impulse.
"One of our primary goals for Impulse Reactor is to create a solution that will appeal to game developers while adhering to the Gamers Bill of Rights," said Brad Wardell, president & CEO of Stardock. "Publishers want to be able to sell their games in as many channels as possible but don't want to have to implement a half-dozen 'copy protection' schemes. Game Object Obfuscation lets the developer have a single game build that can be distributed everywhere while letting gamers potentially be able to re-download their game later from any digital service. Plus, it finally makes possible a way for gamers and publishers to transfer game licenses to players in a secure and reliable fashion."
Both Microsoft and Valve recently detailed their own new anti-piracy methods. Microsoft’s aims to stop pre-release games from leaking onto the internet, and Valve’s ensures that only the original owner of the game but no one else can make use of the executable.
Goo can perform both of the above functions, and goes one step further in consumer-friendliness. Stardock lists three key differentiators of its Good, which are as follows:
- There is no third-party client required. This means a developer can use this as a universal solution since it is not tied to any particular digital distributor.
- It paves the way to letting users validate their game on any digital distribution service that supports that game. One common concern of gamers is if the company they purchased a game from exits the market, their game library may disappear too. Games that use Goo would be able to be validated anywhere.
- It opens the door to gamers being able to resell their games because users can voluntarily disable their game access and transfer their license ownership to another user.
Like it or not, DRM here to stay for games. Sure, the music industry may have dug itself out of the DRM trenches, but the gaming industry is hitting a different set of problems. On a positive note, companies such as Stardock are looking for the DRM solution that doesn’t harm consumers who rightfully purchase the game, which hopefully means the end of any Spore-like fiascos. Goo will launch on April 7.
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I've said it before and i'll say it again. there is no such thing as good or 'friendly' DRM.
It is my firm opinion that if game developers popped out games at £20-£25 then nobody would bother downloading (in order to avoid paying at least) thier hard worked on creations.
Fair enough, I admit it, I download a lot of games. But at the same time I can honestly say that I purchase around 70-80% of those even after already playing them and completing them.
The norm of £30 - £35 is rediculous, when was the last time you saw a movie studio have the audacity to charge that amount for a film reguardless of how good it was.
I truely believe that knocking off £10-£15 per game would not only make people think twice about arbitrarily downloding content (without ever stuping up for the real product)and then purchasing it as they should, but would open up gaming on the PC to a audience that currently cannot afford to pay for it.
Why on earth are game trade shops for consoles so popular.
Simply because people can afford to buy what they want.
/seconded
better than before, but not as good as no DRM.
I went to a shop and I paid money for a game - I validate their game at that point - nothing else needed.
The other option is, I don't pay and get a cracked version - its not valid but still works, so why bother with the DRM.
I don't download games because I don’t like ripping people off and I don't trust that the game isn’t full of malware.
I don't buy DRM games as I don't like being treated like a criminal and it is a fact that it does come with 3rd party Malware. I don't buy second hand games as I don’t trust that the DRM hasn’t crippled the account and it’s full of the last Gen of Malware. I used to spend hundreds and now I save rather a lot – take that games industry!
I am now a point where the cracked version is preferable – but because the games market is so dull there is nothing out there worth the effort. I just watch zero punctuation and let him tell me what I already suspected about the title.
I'd be happy to pay £30-£35 for a good PC game. oh wait My GFXC card broke and I replaced it with a £30 one, cos there are no fucking games out there worth me spending £350 every year on upgrades.
Good call.