Page 1:The Good, The Bad, And The Beautiful
Page 2:Universal, My Eye
Page 3:Steep Ticket
Page 4:Take Your Memory Stick And...
Page 5:A Non-Sony USB
Page 6:The Web In Your Pocket
Page 7:No Conversion
Page 8:A Deluxe Photo Album
Page 9:So-So Battery Life
Page 10:And Yet It's A Game Console
Page 12:Movable Storage
Page 13:Ridge Racer
Page 14:Lumines: The Unexpected Hit Of The PSP Launch
Page 15:Metal Gear Acid: Solid Snake, The Lone Wolf
Page 16:Twisted Metal: Head-On
Page 17:Wipeout Pure
Page 18:Untold Legends: Brotherhood Of The Blade
Page 19:Spider-Man 2
And Yet It's A Game Console
Introduced by Sony at the E3 in Los Angeles two years ago as the "Walkman of the 21st century," the PSP remains a portable game console above all. So let's move on to the games section of this article! Before looking at the first titles available at the US launch of the machine, let's first see what the PSP hardware is capable of...
The 3D performance of the unit falls somewhere between that of a PS1 and a PS2. Scale that quality down to the size of the screen, add the fact that that screen is exceptional, and you get graphics that are unbelievable for a portable console. A major leap forward has been made here, and the results are simply "to die for". The image is sharp and detailed, with perfectly fluid animation. Real 3D, mapping, texture filtering, dynamic lighting... welcome portable gaming to the modern world! In certain games, like Ridge Racer, you feel like you're playing a DirectX 9 PC title in miniature, and the smaller size greatly flatters the game. In short, aside from the reflections, it's perfect. Developers, have at it.
Small But Muscular
The PSP is built around a single MIPS R4000 32 bit microprocessor using a 90 nm copper fabrication process. The clock frequency is 333 MHz and the maximum bus speed 166 MHz. To improve the console's battery life, these frequencies adapt to suit needs.
The processor is divided into two parts. The first, called the Game Processing Unit (GPU), includes the graphics engine and I/O management (USB, Memory Stick, IrDA, and so forth). The second is called the Media Processing Unit (MPU). It includes the H.264 hardware compression and decompression accelerator, and also the VME (Virtual Mobile Engine). The VME is an entirely configurable module that adapts to audio and video demands. The onboard memory for the processor is called eDRAM, and there is 4 MB of it; half is used by the GPU and the other half by the MPU. In terms of pure 3D performance, the PSP claims 35 million polygons per second and a pixel fill rate of 664 million pixels per second.
- The Good, The Bad, And The Beautiful
- Universal, My Eye
- Steep Ticket
- Take Your Memory Stick And...
- A Non-Sony USB
- The Web In Your Pocket
- No Conversion
- A Deluxe Photo Album
- So-So Battery Life
- And Yet It's A Game Console
- Movable Storage
- Ridge Racer
- Lumines: The Unexpected Hit Of The PSP Launch
- Metal Gear Acid: Solid Snake, The Lone Wolf
- Twisted Metal: Head-On
- Wipeout Pure
- Untold Legends: Brotherhood Of The Blade
- Spider-Man 2