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SimCity, One Month Out: Still As Troubled As Day One?

SimCity, One Month Out: Still As Troubled As Day One?
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Tom's Hardware's community manager, Joe Pishgar, eagerly anticipated the launch of SimCity. Now, a month later, he has something to say about EA's handling of the day-one issues and the continued problems plaguing a game he wanted to much to enjoy.

Most gamers who weren’t snookered in by the alluring siren call of pre-order goodies on SimCity saw what happened during the title's launch and smartly said “I’ll wait.” One month out, the verdict is in. Keep waiting.

In terms of games whose launches were the entertainment version of explosive diarrhea, and similarly unpleasant, SimCity has earned a place in history. It now joins those lofty, ignominious horrors wrought upon the world of gaming. Let us remember fondly the version of Anarchy Online that formatted your hard drive. A Final Fantasy XIV as being one of the most frustrating subscription-based screensavers you could have signed-up for. Ultima IX being so terrible at launch, the official forums were shut down. As for the grand-daddy of epic fails, well, no list would be complete without Daikatana.

At launch, SimCity was just short of aneurism-inducing, with its insistence that you download and install Origin, EA’s version of Steam, which occupies your computer in the same fashion a gas station breakfast burrito might occupy your intestinal tract. Think RealPlayer, without all of the frills and charm. Luck, patience, and an Internet connection with extraordinary stability were required if you were foolish enough to shell out cash to EA ahead of time for the chance to play on launch day. Servers were slammed, and I don’t mean in a way reminiscent of Diablo 3’s launch, where you were inconvenienced, but able to play once you got in. Servers were obliterated from users downloading the game due to a lack of preloading as an option, users attempting to log in, and angry users trying to log back in after having been booted due to synchronization errors. It was nightmarish, as though EA had not predicted the game they were spending millions to advertise was going to have a lot of people try to play it on the first day.

Objectively, how long should it take a development team to set up new servers? If your launch is an utter failure on Day One due to psychotic and entirely expected server load, isn’t the first response naturally to get new servers operational as soon as possible? I ask because it seemed to take weeks before the ability to connect to the servers stabilized. Blizzard’s Diablo 3, referenced earlier, is the perfect example of this. A catastrophic launch day was followed up by an immediate response to improve server capacity in a very short period of time. A stumble and a recovery for Blizzard on stability issues, and a lesson not learned by EA, despite numerous examples in the industry.

The half-hearted apologies from upper management at EA were not enough for most gamers. The statement that “SimCity was meant to be played online” was a bold-faced lie, as most astute users have come to understand. I know this because, as of this writing, most of the largest features involving online play with other users are turned off. The Global Market is deactivated. Leaderboards are not active. And finding a game to play with friends or other SimCity users is next to impossible due to the game browser lacking functionality a kindergartner would question the absence of.

The free game they gave away to “patient Mayors” had a five day window to claim it. If you bought your game after the announcement, like I did, thinking, “Hey, I’ll give it a shot. If I don’t like it, there’s another older game I can check out,” and had it shipped, chances are you missed the narrow window of opportunity. Tough. You deserve what you get. You bought SimCity after all.

I took the plunge because I knew, at some point, I was going to play it. I’ve played every one of the Sims games, as far back as SimEarth and SimAnt. I must admit, I’m guilty of a bit of schadenfreude when it came to watching the launch. It was like watching a 60-car freeway pile-up in slow motion. Having been on the receiving end of more than my fair share of patch days and game launches from the industry side, I’m glad I wasn’t involved, and it was intriguing to watch this one as a spectator. SimCity’s launch was around the same time that Tom’s Hardware was launching its new forum platform, and I have to say I was nervous that our roll-out was going to meet with a similar reception. I realized that we don't hate our users, whereas EA seems to. You are viewed by our staff as critically-thinking individuals. We prompt you constantly for your feedback, rather than treat you as miniature cash machines that we can pull a lever on to force you to spew up dough for pointless pixelcrack that by all rights should have been in the original feature set. Want the ability to post a new thread on the forums? That’ll be $2.99 please. Upload a custom avatar? $1.99. No. That’s not the way we play, and you’ll notice we’re now ad-free on our forums, too. But I diverge.

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  • 0 Hide
    RussK1 , 25 April 2013 14:30
    Glad I didn't buy the game... being it's specifically designed for drones.
  • 0 Hide
    colinjmatt , 26 April 2013 01:14
    This game marks the point from which I will never willingly give EA my money for any game of theirs ever again. I didn't buy this game, and I will never buy a game released after this shambles that was made by them.
  • 0 Hide
    colinjmatt , 26 April 2013 01:14
    This game marks the point from which I will never willingly give EA my money for any game of theirs ever again. I didn't buy this game, and I will never buy a game released after this shambles that was made by them.
  • 0 Hide
    Flying-Q , 26 April 2013 08:45
    The real problem with this game and EA as a whole is that we who speak out about its failings are a tiny minority. There exists hundreds of thousands of people who have paid EA real money and continue to do so through micro transactions. EA is still laughing all the way to the bank regardless of what review sites are saying because EA (and others recently) have discovered that casual gamers do not read these kinds of reviews. Casual gamers read and believe advertising, then as a flock, bleat their way to EA's door. Only when online retailers take an ounce of courage and refuse to sell this kind of thing will EA (and the others equally guilty) finally get the message.
    Q (quietly gets off his high-horse)
  • 0 Hide
    chriss000 , 28 April 2013 02:34
    .
    EA, Like Bethesda , are hopeless game makers. I swore for hrs to get gifted fallout3 running, it was just worth the effort. I still cant run dead space tho, that came in the same wrapper.
    I wouldnt buy anything off either of these shit houses.
    Skyri doesnt even run adequately on its console target ps3 !
  • 0 Hide
    Blahman11 , 28 April 2013 18:23
    I was surprised with BF3 that the game was released so close after the release of the Beta (to put it into comparison, the Halo Reach Beta was released 4 months near enough before the actual game came out). As a result the game didnt feel finished. This is just another example of that, and it seems now that EA are pushing the devs more and more to push out games that aren't finished. This game seems more like the alpha stage. And the thing is they're gonna keep doing this as people buy into it. It doesn't help that they're buying up all the other game studios too.
  • 0 Hide
    cats_Paw , 30 April 2013 09:26
    Yesteday there were like 3 pages of comments on this article i belive....
    and now 6?
    Toms, please fix your issues or revert to the previous model, but do something about this, cus in the last 2 weeks im getting only errors, multiposts, comments deleted and forum 404 errors.