Results for stories in review

Articles & reviews

  • 2005 in review: TG Daily's Top 10 stories*
    Thursday 29 December 2005 – 11:52
    2005 in review: TG Daily's Top 10 stories As 2005 draws to a close, we take a look back on the passing year. It's amazing to realize how far we've come in twelve months' time, with the change in processor nomenclature, the emergence of dual-core, the impending presence of Intel inside Macintoshes, the boiling over of the HD DVD / Blu-ray debate...The information economy is, if nothing else, less settled now than it was in 2004.
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  • It's a Jungle Out There: War Stories from the Independent Gaming Movement, Part 2*
    Tuesday 24 January 2006 – 06:32
    It's a Jungle Out There: War Stories from the Independent Gaming Movement, Part 2 James Thrush's game development company, Super X Studios, finally completed a labour of love with its elaborate, award-winning safari simulator called Wild Earth. However, finding a publisher for the title shows what a real jungle the video game biz is like.
  • Cognitoy's Quest: War Stories From the Independent Gaming Movement*
    Thursday 19 January 2006 – 09:13
    Cognitoy's Quest: War Stories From the Independent Gaming Movement Life as an independent game developer can be quite the adventure, and building a great game is merely the first step. What's it like as an indy player in a growing video game industry? TwitchGuru asked a veteran of independent gaming development about the highs and lows of the process.
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  • Dragonfly's Balancing Act: War Stories from the Independent Gaming Movement, Part 3*
    Tuesday 28 February 2006 – 03:14
    Dragonfly's Balancing Act: War Stories from the Independent Gaming Movement, Part 3 After starting a game development club in college, a few Worcester Polytechnic Institute students were asked by a Massachusetts state senator to build a computer game. The objective of the game? Balancing the state's out-of-whack budget. After that job, a couple WPI students found their wings with Dragonfly Game Design.
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  • Soldiers of Fortune: War Stories from the Independent Gaming Movement, Part 4*
    Friday 3 March 2006 – 10:40
    Soldiers of Fortune: War Stories from the Independent Gaming Movement, Part 4 Demiurge Studios takes its name from a Platonic deity who creates the material world from chaos. Al Reed's game development company has modest goals, but has still achieved significant success in a just a few years of business, working on notable projects such as the new Brothers in Arms: Earned In Blood. Find out how Demiurge went from bootstrapped to bona fide.
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  • Weird and Wonderful PCs: Your Stories Part 2*
    Friday 2 March 2007 – 04:23
    Weird and Wonderful PCs: Your Stories Part 2 From Cheez-It boxes to heavy metal cases, here are more great stories about cool, strange and fantastic PCs and PC mods.

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