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  • Apple can't fill G4 demand - News

    Apple interim CEO Steve Jobs said earnings are likely to fall below that of the previous quarter because the company was unable to get enough of the G4 chips from Motorola to fill orders for its new Power Mac G4 desktop systems....

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  • Priceline.com lets you fill `er up - online - News

    Priceline.com lets you fill `er up - online. priceline....

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  • VIA fills KT333 shortage with remarked KT400 - News

    VIA fills KT333 shortage with remarked KT400. via fills kt333 shortage with remarked kt400. Responding to recent rising demand for its KT333 chipsets, VIA Technologies has decided to launch a remarked KT400 product to fill up the supply shortage. Responding to recent rising demand for its KT333 chipsets, VIA Technologies has decided to launch a remarked KT400 product to fill up the supply shortage....

    Relevancy : 85.00%
  • BFG Technologies First To Fill GeForceFX Pre-Orders - News

    BFG Technologies First To Fill GeForceFX Pre-Orders. bfg technologies first to fill geforcefx pre. Retail customers who took advantage of the program were treated to a free, limited edition "pre-order box" filled with valuable rebate coupons and BFG Asylum collectibles. ...

    Relevancy : 85.00%
  • Sources Fill in Adobe Road Map - News

    Sources Fill in Adobe Road Map. sources fill in adobe road map....

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  • Apple developers' conference may see gaps filled in PowerMac, Ipod product lines - News

    Apple developers' conference may see gaps filled in PowerMac, Ipod product lines. wwdc may fill powermac ipod gaps....

    Relevancy : 85.00%
  • Fill Obama's Shoes in Commander in Chief - News

    Fill Obama's Shoes in Commander in Chief. President PC Game Barack Obama. Think you can do better than Obama come January? See if you have what it takes in the upcoming PC game, Commander in Chief.. Think you can do better than Obama come January? ...

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  • Tom's Take On NVIDIA's New GeForce2 GTS - Articles & reviews

    GeForce is clocked at 120 MHz, thus the pixel fill rate of GeForce is four pixels times 120 million per second = 480 Mpixels/s. Therefore GeForce's texel fill rate is 480 Mtexels/s. Now since GeForce2 is clocked at 200 MHz, four pixel pipelines sum up to a pixel fill rate of an impressive 800 Mpixels/s Due to the 'Hyper Texel Pipeline' however, the texel fill rate of GeForce2 is even better. Getting back to the impressive fill rate numbers of GeForce2 GTS we should realize that it does not only mark the leader in the 3D arena for some time to come, but also that it represents an improvement of 66% in pixel fill rate and 333% in texel fill rate over its predecessor GeForce....

    Relevancy : 81.81%
  • ATi's New Radeon - Smart Technology Meets Brute Force - Articles & reviews

    If it had the claimed fill rate it would kick GeForce2's butt. However, its 16-bit fill rate is closer to 500 Mpixel/s and its 32-bit fill rate just above 200 Mpixel/s. We have just learned that even chips with the highest theoretical fill rate can't deliver due to memory restrictions, so that claims of fill rates above 600 Mpixel/s can only be sustained with either a memory bandwidth way above 5.3 GB/s or a new technology that avoids unnecessary accesses to memory. HyperZ reduces memory bandwidth requirements at the same time as it limits the waste of fill rate for pixels that are not supposed to be displayed. Radeon is the first 3D chip of the year 2000 that can actually live up to its (admittedly modest) fill rate claims. ...

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  • Graphics Beginners' Guide, Part 2: Graphics Technology - Articles & reviews

    Fill Rates One item you can see advertised on the side of a graphics card's packaging is the fill rate. The fill rate is generally referred to as the rate at which a graphics processor can draw pixels. However, there are generally two forms of fill rates: the pixel fill rate and the texture fill rate. As described above, the pixel fill rate is the total number of pixels the card can output and is calculated as the number of raster operations (ROPs) multiplied by the clock frequency. The texture fill rate is calculated differently by ATI and Nvidia....

    Relevancy : 81.81%