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CPU Benchmarks: Clock Speeds And Multiple Cores

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In the previous performance benchmarks, Resident Evil 5 demonstrated a GPU dependency. Let's see how the older Core 2 Quad stacks up against the Core i7 in this game:

While the Core i7-920 shows a notable performance gain over the Core 2 Quad Q6600, all of the frame rates are smooth--the i7's advantage is more theoretical than practical. Aside from that, the game doesn't seem to be all that dependent on clock speed, with the Q6600 at a low 1.86 GHz still able to deliver 60 FPS.

How does the game perform with different numbers of CPU cores?

Resident Evil 5 seems extremely happy with at least three CPU cores, and performance drops sharply down when two cores are utilized. Gamers with single-core CPUs who wish to play Resident Evil 5 should probably consider an upgrade.

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Anonymous 14/09/2009 09:30
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I got a 10FPS or 17% improvement in windows 7 x64 RTM by disabling Desktop Window Manager Session Manager Service with this demo.

wild9 14/09/2009 13:53
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Well researched and written article. Nice to see a subjectuve take on the i7 vs. Q6600 results.

wild9 14/09/2009 13:59
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Quote :While the game engine prefers at least a triple-core CPU and a GeForce 9600 GT or better for high-detail and high-resolution play, ..


Wouldn't mind seeing the results using an AMD Phenom II x3.

mi1ez 14/09/2009 14:01
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Interesting to see the CPU comparison at the end. Do we think the i7 was so much quicker due to architecture, HT, or both? and weighted how?

chovav 15/09/2009 18:51
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Extremely good article guys! I think you've just about covered any computer worth covering.
Anything higher is going to be playable at any resolution or settings, so definatly not worth the time testing.

keep up the good work! and great tip about the DX10!

praetorianguard 18/09/2009 11:19
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A helpful article, as far as gaming graphics is concerned. However, it doesn't mention that the PC version still behaves exactly like it does on a console; even on a widescreen monitor you'll have trouble seeing what is around you and the controls are shockingly inadequate. There is no fluidity to the way you control the character making for a frustrating game. That's not to say that the game is jerky. I've run it on my Q6600 with a GeForce 295 GTX and the game averages over 60fps at 1920x1200 at even the highest graphics settings. It looks lovely. Pity it doesn't play the same. I love the Resident Evil series. I've played almost all of them. But this one should have stayed on the console, where it belongs.

Anonymous 28/09/2009 16:18
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Q6600 is a 2.66 not 1.86

Anonymous 31/10/2009 06:15
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Very interesting about there being no difference between DX9c and DX10 in game. I was running the game with DX10, and thinking it looked great, but now switched to DX9 and it does indeed look just as good.

One useful tip I've discovered elsewhere is that you cannot set all game options from within the game's menu. Instead, by going to Documents/CAPCOM/RESIDENT EVIL 5/config.ini and opening that file in notepad you can change and enable more settings.

Of most use is for those with Crossfire or SLI setups as there is an option to enable it by changing from SLI=NO to SLI=YES. It is also reported by some people to also greatly improve dual cards such as the 4870x2 and GTX295.

And for those of you running a 64bit OS, you can switch the game into 64bit mode by changing the HDR from HDR=LOW to HDR=HIGH. Definitely worth doing if you do.

On my system, which is a Q6600, 8GB RAM, XFX 4870 1GB, Vista Ultimate 64bit, I'm running the game at 1280x1024 with everything set to high, and HDR set to high. And using DX9c. It runs very nicely at over 70fps in all the benchmark tests. With an overall average of 77.3fps.

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