The Radeon HD 4000 Series
That’s far from being a dumb move on AMD’s part. Everyone knows that the bulk of sales isn’t with high-end cards that sell for between $623.61 and $935.39, but with “affordable” ones priced between $233.85 and $467.69. Still it’s a risky move. Though it’s true that card makers earn most of their money with entry-level and mid-level cards, the high end acts as their technological showcase. It’s easier to sell the GeForce 8600 when the 8800 is leading in all the benchmarks than to sell Radeon HD 2600s with the HD 2900’s poor reputation sticking to your shoes, regardless of the intrinsic qualities of the mid-level cards. But before we worry about the future success of this generation for AMD, let’s take a closer look at what the architecture offers.
Radeon HD 4000
| Card | HD 4850 | HD 4870 |
|---|---|---|
| GPU clock frequency | 625 MHz | 750 MHz |
| RAM clock frequency | 993 MHz | 900 MHz |
| ALUs | 800 | 800 |
| Texture units | 40 | 40 |
| ROPs (Raster Operation units) | 16 | 16 |
| Memory controller | 256 bits (8 channel 32 bits) | 256 bits (8 channel 32 bits) |
| RAM type | GDDR3 | GDDR5 |
A new record! With its 160 five-way VLIW shader units (800 ALUs in all), the RV770 dethrones the GT200, with its 993 Mflops to become the first GPU to pass the very symbolic bar of 1 Tflop (1 Tflop for the HD 4850 and 1.2 Tflops for the 4870). But what’s really impressive is for a GPU with a die measuring barely 260 mm² to achieve such figures.
But the pleasant surprises don’t stop there. AMD took advantage of the new architecture – finally, we’re tempted to say – to increase the number of texture units! There are now 40 units, as opposed to only 16 with the R420. Even if that’s still far from Nvidia’s 80 units, the increase is appreciable. In fact, AMD hasn’t abandoned its principles. The number of texture units has increased in proportion to the number of ALUs: Compared to the RV670’s 64 processing units, the RV770 has 160 – a multiplication of processing power by a factor of 2.5 –, and from 16 texture units, the RV670 has been multiplied to 40, by the same factor. So AMD feels that the ratio between arithmetic instructions / texture instructions of 4:1 introduced with its previous architecture was a good balance, and has used it again on this new GPU.
If you compare the competing Nvidia architecture, you see that despite the rebalancing done for the new GT200, the RV770 is still much more at ease with a high number of arithmetic operations. The ratio of processing power/number of texels filtered on this latest GPU from AMD is 40:1 compared to approximately 20:1 for its competitor. Let’s test the differences with our usual theoretical benchmarks. (Note: While the Radeon HD 4870 is the card that would have been best suited for the synthetic tests we use to analyze the architecture, it was unavailable due to the sloppy handling of this launch, with its release dates. So we had no choice but to run them with the HD 4850, and so the performance results are a little less flattering to AMD).

As we did with the GT200, we’ll start off nice and easy, using a version of RightMark 3D with only Pixel Shader version 2.0. The HD4850 actually beat the GTX 280 on the PS2.a and 2.0a tests, but was less at ease with the PS2.0 ones. While it’s easy to understand that the RV770 is better suited for advanced lighting models, we expected it to do better in procedural shader tests where it should be able to take advantage of its enormous processing power.
Bottom line as i see it, this is a Smashing card!
Prices on the UK market put a HD4850 at £120 (ebuyer.com) where as the GTX260 is £300! considering the overal performance difference between the two, i'd get 2 HD4850's in Crossfire mode and still be cheaper than a GTX260.
Once again AMD/ATI have produced a card that isnt amazing on performance, but bang for your buck its probably the best card on the market at those prices
The very fact that, yet again, we have a whole page dedicated to noise is a sure sign that these manufacturers still don't have all of the priorities covered. How many years ago was it that THG posted that funny video showing an Nvidia card as a leaf blower & barbecue? - and still we have to put up with substandard cooling solutions. I haven't bought a graphics card for years now without getting an aftermarket heatsink to go with it - thank god for companies like Zalman & Thermalright who are sparing our ears!!
I have seen on the reg that the 4870 more than doubles the performance of a 3870. If this is true and they hit a ~$300 price tag than AMD/ATI are back baby.
Apparently they use 160W at load but beat the 3870 on performance/W by a long way.
Can't wait to see it. Even though I know that this site rakes in more from intel/nvidia.
http://www.pcper.com/images/review [...] 48-bar.jpg
Dual 4870s can take on a 280 no sweat and push for serious performance, and they're supposedly near similar price. By itself the 4870 takes on the $100USD more; 260. I smell price drops.
Thanks to Tom’s Hardware for including the FSX test in these results. It’s interesting to see how differently the cards line up with FSX. No other game produces similar results or shows up the new technology in a different light. To any serious simmer it is the AA/AF performance on big screens that is crucial and this shows the biggest differences and biggest insights. Also it was good to see that my card (an overclocked 8800 GTX) is still top of the pile!
lets just hope that this brings in enough profits to help the CPU market, because if you look at the info on the intel nahalem, it looks as though they have alot more potential, but they dont want to release that potential just yet, where as, if AMD release a competitor then we might just see the nahalems full potential!!