Download the Tom's Hardware App from the App Store
The reference for current tech news
Yes No

Quakecon 2011 Keynote: RAGEing Over No Doom 4

by - source: Tom's Hardware US

Quakecon 2011 is in full swing, and while the annual Keynote address was chock full of RAGE-related news, Doom 4 was nowhere to be seen.

Being the giant id Software fanboy that I am, Quakecon is and always has been my favorite gaming event every year. The annual keynote address, typically kicked off my Todd Hollenshead and wrapped up by John Carmack, has a lot to do with that sentiment.

This year's event was no different than Quakecon keynotes of yore, starting with Mr. Hollenshead rattling off several awesome-sounding Quakecon-related game sales. Every iOS game put out by id (Rage/Rage HD iOS, Doom II RPG, Wolfenstein, etc.) will be at least half-off throughout the weekend. Furthermore, if the Rage Facebook pages gets 100,000 likes by the end of the weekend, the Rage iOS games will be free for a limited time. For the PC gamers out there, there are plenty of deals to be had, too; the Doom/Quake pack (which includes every Doom and Quake game available on Steam) is only $29.99. You can also buy the "Quakecon Pack," which includes every Bethesda Softworks and id Software title available on Steam, for only $69.99. That price goes down even more if you pre-order Rage, Skyrim, or both.

The one sad bit of news to come out of Quakecon 2011? There will be no mention of Doom 4 at this year's event. id wants to keep all of the focus on Rage, which is understandable, but we seem to recall Todd Hollenshead promising some sort of Doom 4 news in 2011 during his Quakecon 2010 keynote. For now, however, we're stuck with "better luck next year."

After the new Rage trailer debuted and Hollenshead gave the introductory remarks, John Carmack took the stage for one of his legendary Quakecon talks. OVer the course of about 2.5 hours, Carmack touched on Rage ("...the most enjoyable game I've ever done,") the Android platform ("...[I have] too many other things on my plate to make Android development a personal crusade,") and how patents are causing a headache for everyone ("...everyone's infringing and everybody knows it. It's a parasitic cost for the computer industry.")

Carmack also had some choice words for NASA, saying the entity was no longer "a good value," and that the recently-closed Space Shuttle program was an experiment that lasted two decades longer than it should have. As for his own Armadillo Aerospace, which actually had an operating profit this years, John revealed that AA would no longer seek government contracts and focus on its own internal goals and experiments.

Other exciting tidbits:

  • There is no plan or team in place for a future Quake title.
  • The id Tech 4 engine (Doom 3, Quake 4, Brink) will be come open source "later this year."
  • Quake Live is a "business failure" - it loses money for id Software - but they don't plan on shutting it down anytime soon.
  • Doom 4: Will probably run at 30 Hz for single player, and 60 Hz for MP. Most of the Rage dev team will migrate to Doom 4 once the game ships later this year.
  • Rage 2 is going to happen expected, assuming Rage 1 is a success.
  • Rage will not have dedicated servers, and there will be no Eyefinity support at launch.
  • id Software currently has no Mac or Linux strategy.

We'll be posting more news as the weekend progresses, and we should have some id Software interviews to post as well in the coming days. Stay tuned!

[Ed. Note: For the lucky few attending Quakecon this weekend: If you see me - look for the Tom's Hardware press badge- don't be shy! Say hello! If you follow me on Twitter (@devinconnors) I'll try and keep my whereabouts updated. -Devin Connors]

Share:
3
Comments
X
Submit

Comments
Add your comment
bobbyp86 05/08/2011 11:14
Hide
-0+

"Doom 4: Will probably run at 30 Hz for single player, and 60 Hz for MP"

I'm confused, is that the same as 30 and 60 fps? What'd be the reason for capping the frame rate that low in single player if you have the hardware to run it higher?

It's a shame that Quake live isn't doing so well, it's a lot of fun even if I do just get pwnt most of the time!

Captainhero 05/08/2011 16:43
Hide
-0+

They have to limit all their games these days or else they wont run on consoles. Has to be dumbed down to the lowest common denominator... Meh. Stupid 4man squads in BF3 *grumble grumble*

Dame1701 05/08/2011 17:37
Hide
-1+

This depends on whether we're talking interlaced or progressive scan. For interlaced images (which create a complete frame in two passes but conduct each pass twice as quickly) the frequency is double the

framerate so 30hz would translate to 15fps. On the console / pc front, everything is pretty much progressive nowadays so the frequency will convert directly to a framerate becuase the frame is updated in one

pass.

I do agree this makes no sense and I think must be a mistake. Most games start at around 60hz since that's the general refresh rate of LCD screens. You can drive the games at a frequency higher than this

usually means they are no longer syncing with the screen's refresh rate which produces the tearing effect but does create higher framerates so technically a more reactive experience but it can look less

smooth. It all down to what your preference is. I personally favour syncing but I work in the TV world so I'm unnaturally fussy over tearing!

Best offers

Newsletters


OK