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Test Configuration And Special Features

PC Size Means Everything
By
AMD Processors (Socket A)
200 MHz FSB (DUAL DDR400) Athlon XP 3200+ (2200 MHz 128/512 kB)
AMD Processors (Socket 754)
200 MHz FSB (SINGLE DDR400) Athlon 64 3200+ (2000 128/1024 kB)
Memory
DDR400 (200 MHz) 2 x 512 MB / 5ns / 64 Bit (Corsiar)
CMX512-3500C2 CL2
DDR400 (200 MHz) 2 x 512 MB / 5ns / 64 Bit (Legacy Eletronics Inc.)
Reg. ECC (88S6HDAR-1TDG 5733) Infineon
DDR400 (200 MHz) 2 x 512 MB / 5ns / 64 Bit (TakeMS)
MS64D64020U-5
Motherboard
Nvidia nForce 2 Ultra
(Socket 462)
Asus A7N8X Rev: 2.00
Bios: 1006
2 x 512 MB CL 2.0-3-3-6 (200 MHz)
VIA K8T800
(Socket 754)
MSI 8KT Neo (MS-6702)
Bios: 1.0 Rev: 1.0
2 x 512 MB CL2.0-4-4-8 (200 MHz)
Common Hardware
Sound Card Terratec Aureon 7.1 Space
96.00 kHz sample rate
Graphics Card MSI FX5900U-VTD256
GPU: NVIDIA GeForce FX 5900 Ultra
Memory: 128 MB DDR-SDRAM
Memory Clock: 620 MHz (256 Bit)
Chip Clock: 325 MHz
Hard Drive (AMD System) FastTrak S150 TX2plus (Bios: 1.00.0.30)
2 x SATA Maxtor 6Y080M0 (Raid 0)
80 GB / 8 MB Cache / 7200 rpm
Software
Nvidia nForce Nvidia V2.45
Nvidia Graphic Detonator V 45.23
VIA K8T800 V 14.49
DirectX Version: 9a
OS Windows XP, Build 2600 SP1
Benchmarks and Settings
OpenGL
Quake III Arena Patch V1.16
640x480 - 16 bit / 1024 x 768 - 32 bit
Timedemo1 / demo demo001 / nv15demo
command line = +set cd_nocd 1
+set s_initsound 0
Graphics detail = Normal
DirectX 8
Comanche 4 Demo 1024 x 768 / 32 bit / Audio = off
Unreal Tournament 2003 Version 2206
system/benchmark.exe
1024 x 768 / 32 bit / Audio = off
Texture Detail = Normal
Character Detail = Normal
World Detail = Highest
Physics Detail = High
all = on, Decal Stay = High
DirectX 9a
3DMark 2003 Version 3.3.0
Graphics and CPU Default Benchmark
1024 x 786 - 32 bit
Synthetic
PCMark 2002 Pro Pack Build 101
CPU and Memory Tests
SiSoftware Sandra MAX3! Version 2003.7.9.73
CPU MultiMedia / CPU Arithmetic
Memory Bandwidth Benchmark
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