NPD: BioWare Wrong; PC Games Down 14%
With the ever growing popularity of the console market, especially those connected online, PC gaming’s always been under some sort of doom-and-gloom cloud. Numbers released last week by the NPD Group won’t do much to make things any better -- but are they telling the real story?
According to GameDaily, PC sales in 2008 totaled $701 million, which is down 14 percent from 2007. Before anyone is quick to declare the decreased sales figure as just another nail in the PC gaming coffin, NPD Group tracks retail sales, and even then, not all retailers.
Even copies of retail games sold through online merchants such as Amazon aren’t counted in that $701 million total. Furthermore, games sold digitally through online services such as Valve’s Steam are also neglected in the figure. This means that we’re missing a big part of the PC game sales picture.
Of course, it’s worth noting that console game sales revenue saw growth during time of PC’s downward trend, which does indicate that, at least on the retail side, PC games are slipping.
The hardcore PC gamer, however, is much different than the mainsteam console gamer. First of all, the console gamer is limited to fewer options when purchasing a new game -- it’s either through an online retailer or from a games shop, and even then, the games shop is best for instant gratification. The PC gamer has those two options, but with the addition of digital downloads, which can provide even more immediate instant gratification. Games can often “pre-load” and download to a user’s hard drive and be unlocked for play before stores even open for business on the day of release.
Games bought online also don’t rely on keeping track of physical media, or in some cases, even serial keys. With PC gamers almost required to have a broadband internet connection, the convenience of purchasing through new, non-retail channels is increasingly more attractive.
So while NPD’s numbers showing that PC gaming sales are down are true in one regard, but don’t show that the growth on the online side. Let’s not even get started on the money generated by the World of Warcraft.
- White MacBook Gets Upgraded With Nvidia Chipset
- Corsair Enters SSD Market With 128 GB SSD
- OCZ Releases New 2.5-inch Apex SSDs
- Lotus Features Coming to Blackberry
- Games Used to Make You Buff
- Wikipedia Beefs Up Multimedia Backend
- Lycos Webmail To Shut Down
- ISPs Could Profit From Download Pirates
- Apple Backpeddles on Hardware Claims
- Report: SEC May Investigate Apple
- Microsoft Faces More Anti-Trust Battles
- Apple Profits $1.61 Billion, Highest Ever
- PS3 Updated With Photo Gallery, DivX 3.11
- U.S. Army Announces America's Army 3
- Obama Gets to Keep BlackBerry
- Chinese MMO Players Must Use Real Names
- Download Feature May Come to Youtube
- LG, CPT Execs Face Jail for LCD Price Fixing





I skipped a load of games due to DRM. There a loads I want to play, but will not buy. Saved me £200 so its not all bad.
Waxdart
good show chap!

Some say piracy is the cause...
Pirates get better copies of the games than legitimate customers who have to use their cds, restricted installs, online activations, etc. The files needed to get the illicit copies working are usually included in the download and take less than a minute to apply - what exactly does DRM achieve?
In my own humble experience the major factor in the decision to buy or pirate a game is down to piracy being 'wrong', NOT because of DRM. DRM isn't an issue.
Vote with your wallet and avoid these specific games (usually EA) and pray the industry gets the message.
Piracy isn't the problem with the industry it's a symptom of games publishers not keeping up with the needs of the market by holding on to old (and proven to be lucrative) business practices.
little off-topic but it's also slightly relevant
i havn't bought a PC game outside of steam in years! i'm in the low triple figures for steam purchases though.
this statistic isn't worth jack - steam is huge!