The undisputed winner in the Rasterization category is Quadro2 Pro from NVIDIA, which reached a whopping 112 fps on the Athlon 1.2 GHz platform. This is not surprising, as the Quadro2 Pro shows a texture fill rate that is ten times higher than that of its counterpart.

The scenes of Geom2.MAX uses up to 200,000 polygons. They contain a good blend of connected as well as separate objects and are therefore an excellent test of graphics card T&L-capabilities. The FireGL2 by Diamond takes the lead, even though its theoretical polygon fill rate is supposed to be slightly lower than that of the Quadro2 Pro.
Summary
- Introduction
- FireGL2 Features
- FireGL2's RC1000 Rasterizer Chip
- FireGL2's GT1000 Geometry Chip
- Display Properties
- Display Properties, Continued
- Feature List
- Test Platforms
- Test Methodology
- 3D Studio Max 3.0 R3 Benchmark, Continued
- 3D Studio Max 3.0 R3 Benchmark, Continued
- 3D Studio Max 3.0 R3 Benchmark, Continued
- 3DSM - The Remaining Results
- SPECapc Solidworks 99 Benchmark
- SPECopc SPECviewperf 6.1.2
- SPECopc SPECviewperf 6.1.2, Continued
- SPECopc SPECviewperf 6.1.2, Continued
- Conclusion
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