NVIDIA Speaks Out About HL2 Benchmarks
Source: Tom's Hardware – Keywords: nvidia, speaks, out, about, hl2, benchmarks Category : Miscellaneous
In case you missed Lars Weinand’s article on ATI’s "Shader Day" event featuring the Half-Life 2 Benchmark Numbers from Valve, it was a very interesting read. Needless to say, someone was not happy with some of the revelations contained within this article. With good reason, NVIDIA was displeased with some of the comments made by Gabe Newell of Valve at ATIs Shader Day event. NVIDIA took this chance to set forth their position on the Half-Life 2 Benchmark Numbers and released the following statement.
Over the last 24 hours, there has been quite a bit of controversy over comments made by Gabe Newell of Valve at ATIs Shader Day.
During the entire development of Half Life 2, NVIDIA has had close technical contact with Valve regarding the game. However, Valve has not made us aware of the issues Gabe discussed.
We’re confused as to why Valve chose to use Release. 45 (Rel. 45) - because up to two weeks prior to the Shader Day we had been working closely with Valve to ensure that Release 50 (Rel. 50) provides the best experience possible on NVIDIA hardware.
Regarding the Half Life2 performance numbers that were published on the web, we believe these performance numbers are invalid because they do not use our Rel. 50 drivers. Engineering efforts on our Rel. 45 drivers stopped months ago in anticipation of Rel. 50. NVIDIA’s optimizations for Half Life 2 and other new games are included in our Rel.50 drivers - which reviewers currently have a beta version of today. Rel. 50 is the best driver we’ve ever built - it includes significant optimizations for the highly-programmable GeForce FX architecture and includes feature and performance benefits for over 100 million NVIDIA GPU customers.
Pending detailed information from Valve, we are only aware one bug with Rel. 50 and the version of Half Life 2 that we currently have - this is the fog issue that Gabe refered to in his presentation. It is not a cheat or an over optimization. Our current drop of Half Life 2 is more than 2 weeks old. NVIDIA’s Rel. 50 driver will be public before the game is available. Since we know that obtaining the best pixel shader performance from the GeForce FX GPUs currently requires some specialized work, our developer technology team works very closely with game developers. Part of this is understanding that in many cases promoting PS 1.4 (DirectX 8) to PS 2.0 (DirectX 9) provides no image quality benefit. Sometimes this involves converting 32-bit floating point precision shader operations into 16-bit floating point precision shaders in order to obtain the performance benefit of this mode with no image quality degradation. Our goal is to provide our consumers the best experience possible, and that means games must both look and run great.
The optimal code path for ATI and NVIDIA GPUs is different - so trying to test them with the same code path will always disadvantage one or the other. The default settings for each game have been chosen by both the developers and NVIDIA in order to produce the best results for our consumers.
In addition to the developer efforts, our driver team has developed a next-generation automatic shader optimizer that vastly improves GeForce FX pixel shader performance across the board. The fruits of these efforts will be seen in our Rel.50 driver release. Many other improvements have also been included in Rel.50, and these were all created either in response to, or in anticipation of the first wave of shipping DirectX 9 titles, such as Half Life 2.
We are committed to working with Gabe to fully understand his concerns and with Valve to ensure that 100+ million NVIDIA consumers get the best possible experience with Half Life 2 on NVIDIA hardware.
While Lars is currently on his way back to Germany from the Shader Day event, I had a brief discussion with Lars about his impressions and you will read more about this when he posts his second article on Shader Day, along with his first hand impressions while running the benchmarks. Lars also told us that Valve balked at the suggestion of using the beta version of the Release 50 drivers, because they were not yet a released version and might not represent the same performance that will be found in the final release version of Release 50.
Perhaps this entire situation smacks of NVIDIA’s conduct while trying to catch ATI off guard by arranging for the Doom III benchmarks during the 5900 launch. ATI claimed as well that they were unaware that these benchmarks were going to take place and they were not given a chance to optimize their drivers or submit a more optimized driver for these tests.
The level of competition between NVIDIA and ATI is at a fever pitch and both companies are looking for an edge to attract buyers. With the focus now turning to DX9 shader based games, it is clear that DX9 performance will factor into the decision of graphics card buyers who want to make sure that they are prepared to take full advantage of what the future DX9 titles will offer. While the final chapter is yet to be written on this subject things are looking like they are going to start to get ugly.
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