Nvidia Announces Tons of New PhysX Friends
Game companies getting phyxical
Nvidia went on a tear and announced a ton of new supporters of its PhysX technology.
The biggest new partner is Sega, which has licensed both PhysX and APEX technologies to serve as the development platform for all Sega studios. Whether or not this means that all Sega-developed games from this point on will feature the technology remains to be seen.
Nvidia says that APEX “elevates PhysX technology content authoring from physics programmers to artists without sacrificing any of the highly desired control within the PhysX engine.”
Capcom’s also using PhysX and APEX for its upcoming game Dark Void, developed by Airtight Games. The press release claims that, when it ships in the fall of 2009 (for Xbox 360, PlayStation 3 and the PC), Dark Void will be the first game to use dynamic, accurate smoke effects and smoke trails hardware-accelerated by GeForce GPUs when played on compatible desktop PCs.
While most of us are already sick of World War II shooters, another one is coming, but this time with PhysX. Darkest of Days will be released in fall 2009 for the Xbox 360 and Windows-based PCs
The final PhysX announcement of the day is that Swedish developers GRIN are using the physics tech in the Terminator Salvation video game that will be released in conjunction with the highly-anticipated film, which opens nationwide in the U.S. on May 21, 2009. Terminator Salvation is set for release for Xbox 360, PS3, and PC, but only the PC version will feature GPU-accelerated PhysX effects.
- nvidia ,
- physx ,
- sega ,
- capcom ,
- terminator
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Another WWII shooters? Hopefully it is bombed silly, only because we are sick of the theme and hoping this would get the message across.
I know the big picture of physics, but what is the difference between GPU acceleration and CPU emulated framework? We know GPUs less than 8th generation has no CUDA/GPGPU so it is not surprising only PCs get GPU acceleration.