Nvidia To Bring WHQL-certified PhysX Drivers On August 5th
12:10 - Thursday 24 July 2008 by Theo Valich
Source: Tom's Hardware US – Keywords: nvidia, physx, geforce, gtx, drivers Category : Graphics Cards
Source: Tom's Hardware US – Keywords: nvidia, physx, geforce, gtx, drivers Category : Graphics Cards
Santa Clara (CA) - After demonstrating beta drivers featuring GPU-accelerated physics on 3DMark Vantage and Unreal Tournament III (GeForce GTX and 9800 boards), Nvidia is getting ready to release the official Windows driver.
This driver will support PhysX acceleration on all capable GeForce 8, 9 and GTX cards, while carrying Microsoft’s WHQL certificate. More importantly, the new ForceWare driver is expanding PhysX support to all currently available PhysX titles on the market, including Ghost Recon 2: Advanced Warfighter, Warmonger and Cell Factor: Revolution.
We expect that downloads of free games such as Warmonger and Cell Factor will actually spike once again in August, since now those games will be playable on a variety of cards.
-
Previous News Article
Solar-cell Power Conversion... -
Next News Article
Mazda To Unveil Kazamai Crossover...
Google Ads
Graphics Cards Previous news
- New AMD/ATI Catalyst Drivers Promise Higher Benchmark Scores,...
- Is GPU Stacking The Answer To All Your Performance Concerns?
- AMD Takes $880 Million Charge Related To ATI Acquisition
- Nvidia GeForce GTX 200 Prices Crashing
- Rambus Is Back In Court, Sues Nvidia
- Albatron Unveils GeForce 8-series Graphics Cards For PCI Slots
- The Return of Intel's Pentium MMX
- DreamWorks To Creates 3D Movies With Intel's 'Larrabee'
- Nvidia Supports ATI Radeon PhysX Efforts
- Nvidia Expected To Offer DirectX 10.1 GPU In Q'1, 2009
Related Content
I'm slightly confused here then. If you enter a PhysX enabled map and part way through your GPU needs all its power for GFX, not physics calculations, won't that cause issues? Won't the game slow to a crawl anyway as your GPU is trying to process graphics commands and can't cope with the map's demands for physics processing? Or is UT3 and the like clever enough to reduce the demands for physics calls on the fly? I suspect that the current games cannot. My guess would be that a graphics card is either powerful enough to do both or not? Please let me know your thoughts.
Regards,
NoOnions
I'm slightly confused here then. If you enter a PhysX enabled map and part way through your GPU needs all its power for GFX, not physics calculations, won't that cause issues? Won't the game slow to a crawl anyway as your GPU is trying to process graphics commands and can't cope with the map's demands for physics processing? Or is UT3 and the like clever enough to reduce the demands for physics calls on the fly? I suspect that the current games cannot. My guess would be that a graphics card is either powerful enough to do both or not? Please let me know your thoughts.
Regards,
NoOnions
I'm going to try again when the new physx drivers are released, by i feel im losing FPS by having the PCI-e run at 8x.