09:50 - Wednesday 7 May 2008 by Thomas Soderstrom
Source: Tom's Hardware – Keywords: nvidia, hybrid, sli
Categories: Graphics
Source: Tom's Hardware – Keywords: nvidia, hybrid, sli
Categories: Graphics
Table of content:
Benchmark Results, Continued
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The lowly 8400GS becomes an adequate gamer in Supreme Commander with GeForce Boost enabled, boasting playable frame rates up to 1280 x1024 resolution, while the 8500GT becomes somewhat playable at 1920x1200.

Unreal Tournament 3 needs more power than a low-cost card can provide, and gains nothing from the GeForce Boost feature of Hybrid SLI.
- Previous page Benchmark Results
- Next page Benchmark Results, Continued
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The Graphics Cards Articles and reviews
- How To Overclock Your Graphics Card
- PCI Express 2.0 Graphics Cards: How Much Extra Performance Do They...
- Nvidia GeForce 9800 GTX Review
- Nvidia GeForce 9800 GX2 Review
- The Best Gaming Graphics cards for Your Money: March 2008
- Nvidia's GeForce 9600 GT Reviewed
- Fresh from Canada - ATI's Radeon HD 3450 and HD 3650
- The Best Gaming Graphics Cards for Your Money: February 2008
- ATI R680: the Rage Fury MAXX 2?
- Crossfire meets PCI Express 2.0 – More Lanes, More Frames?
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Can someone answer me the question. Why is onboard graphics so much better at preserving energy per performance amount than a normal graphics card.
You can't play most games at 100x100 on an onboard chip so there is nothing to use any energy.
You thrown in a 3d Card which has 1000000x more transistors and you have to power them up to get the game moving. I hope the next war for gfx card speed will be fps per watt. 1watt card running at 60fsp will do me.
My PC broke last year and there was a dip in my bill for the month that I didn't play games. Thats a worry for me. Soon it wont be the cost of the game; but how much I have to play to power my rig per level.
will you be recieving a new motherboard to run the tests again with the 9800GX2??
That last graph (performance per watt) is completely flawed because it doesn't take into account the energy used by the PC. Unless overall system performance per watt is what you wanted, in which case it gets a lot more complicated...
btw looking at the impact on power consumption of limiting performance via v-sync (or another mechanism) would be interesting for a future article on power usage.