Benchmark Settings
| 3D Games | |
|---|---|
| Crysis | Version: 1.1 Video Quality: High Details No Anti-Aliasing Benchmark: Benchmark_CPU.bat |
| Prey | Version: 1.3 Video Quality: Default (No AA, 8x AF) Benchmark: THG-Demo |
| Supreme Commander | Version: 3.220 Video Quality: Low Fidelity Presets, No AA Benchmark: Real 60 Game |
| Unreal Tournament 3 | Version: Retail Texture Detail: 5 World Detail: 5 Field of View: 100 Benchmark: Botmatch (WAR-Torlan, 12 bots, 1 Minute) |
| Warhammer Mark of Chaos | Version: 1.6 Video Quality:Default (Highest Settings) Demo: THG Timedemo (1 Minute) |
Due to a limited amount of test time, we had to reduce the number of benchmark configurations by half. That we were even able to pull off such a feat is a credit to Gigabyte’s quick action, as a previously-committed graphics card provider failed to deliver. Though we won’t mention the other company’s name, it’s obvious which brand values your business the most...
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Can someone answer me the question. Why is onboard graphics so much better at preserving energy per performance amount than a normal graphics card.
You can't play most games at 100x100 on an onboard chip so there is nothing to use any energy.
You thrown in a 3d Card which has 1000000x more transistors and you have to power them up to get the game moving. I hope the next war for gfx card speed will be fps per watt. 1watt card running at 60fsp will do me.
My PC broke last year and there was a dip in my bill for the month that I didn't play games. Thats a worry for me. Soon it wont be the cost of the game; but how much I have to play to power my rig per level.
will you be recieving a new motherboard to run the tests again with the 9800GX2??
That last graph (performance per watt) is completely flawed because it doesn't take into account the energy used by the PC. Unless overall system performance per watt is what you wanted, in which case it gets a lot more complicated...
btw looking at the impact on power consumption of limiting performance via v-sync (or another mechanism) would be interesting for a future article on power usage.