Scalable Processor Array
Source: Tom's Hardware – Keywords: nvidia, gtx, 280
Scalable Processor Array
There’s no big change in the architecture, which is still based on what Nvidia calls Scalable Processor Array (or Streaming Processor Array, depending on whom you ask). The G80’s SPA was organized like this:
Eight TPCs (Texture Processor Clusters), each equipped with a texture unit and two Streaming Multiprocessors (SM). With the GT200, Nvidia has increased the number of units to 10 TPCs, each still equipped with a texture unit, but now with three multiprocessors.
This change is evidence of the orientation of modern shaders, which put the accent on arithmetic instructions. The texture units of each TPC use the same model as those used for the G84 and G92 – there’s as much address capacity as filtering capacity, unlike the G80, which had twice as much filtering capacity as address capacity. So, in a simple filtering mode with RGBA8 (nearest or bilinear) textures, the texture units of the G84/G92/GT200 have twice the performance of the G80. With more evolved filtering modes or RGBA16 textures, the change makes no difference.
In an improvement that’s more specific to the GT200, Nvidia says they’re now using a more effective scheduler to manage texturing operations, which is supposed to come closer to the peak performance of a G92. Let’s check that using Fillrate Tester:

The move up from 64 to 80 texture units, coupled with the difference in GPU frequency, should give the GTX 280 an advantage of only 11% over the 9800 GTX. Yet we measured 43% with quad texturing, and up to 118% with dual texturing! The improvement in the scheduler alone can’t explain that difference. However, the increase in the number of ROPs (doubled) also plays a part. In any event, it’s clear that the GTX 280 is much closer to the theoretical fill rate values in single or dual texturing (97%) than to the 9800 GTX (between 80 and 91%), meaning that the improvements Nvidia has made there have paid off in practical terms. As we explained previously, the AMD bi-GPU board, which also has a faster clock frequency than Nvidia’s, is only 32% behind the GTX 280 in quad texturing.
Now let’s see what happens with the RightMark3D 2.0 PS 4.0 texturing test, which tests texture lookups.

The result for the first shader (Fur) is surprising: a 14% gain, which isn’t a lot given the optimizations of blending, geometry shaders and fill rate, all again dependent on the shader implementation. On the other hand the 59% gain observed with Steep Parallax Mapping is more spectacular, in line with expectations, and very promising.
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hmm not as big an improvement as i thought. will have to wait and see on the drivers improving the cards , but the 260 gtx seems to be the much better option given the price. still , will have to see what ati bring to the fray first. patience will be reflected in price i have no doubt.
frankly depressing, Me WANTS MRAW POWER!!!!
I am so disappointed. Now if AMD delivers on the dual GPU single memory rumour (2 GPUs on a single card but without the Crossfire problems) NVidia could have a serious problem.
Why have they tested this system with only 2Gb of RAM? If you're testing a GPU with 1Gb of VRAM, surely you'd have more installed?
They also have 2 conflicting prices on page 28.
For the 280GTX- $846 and $650;
For the 260GTX- $450 and $400
Wouldn't it have been more prudent to test against a 8800gtx ultra as this is still the single most powerfull card.
It might just be me but 66.5dBa is unbearable unless you have your PC locked away in a cupboard somewhere. This business of supplying substandard fans on very expensive cards is intolerable. Why don't they strike a deal with Zalman / Thermalright for example, and ship cards that are quiet / silent? I'm sure that people who have the money to buy a £500 GPU could afford £10 more for a better cooling solution that's included.
where is that 20W to 30W idle you are talking about? The least in the graph is 199W!
mi1ez: Probably the reason for just 2GB RAM was that it allowed Tom's to stick with 32-bit OS architecture. If they tried using more RAM they'd be stuck with 64-bit Bindows which would not be pretty - aside from really needing 8GB to give a big difference over 2GB in 32bit Vista, there's the slight issue of stable signed drivers, which these cards probably won't have for a while. Good luck trying to get Vista 64 to even "see" the cards! XD
jhoravi: that idle power would only come up on newer nVidia mobos as the card would be shut down entirely when idle and hand over to the integrated chip.
And was it me or was the Noise text copypasted over the Temperature text on the next page? Oops.
Lets try again Mr THG (uhhhm try getting your fraking website working plz)...
Now lets see this puppy in action:
http://www.evga.com/products/pdf/01G-P3-1289-AR.pdf
!!
Bob