Fillrate Multi Texturing
06:00 - Tuesday 11 March 2003 by Lars Weinand
Source: Tom's Hardware – Keywords: nvidia, geforcefx, 5600, ultra
Source: Tom's Hardware – Keywords: nvidia, geforcefx, 5600, ultra
Table of content:
Fillrate Multi Texturing
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In the multi-texture test, the disadvantages of reducing the pixel pipes from eight to four become all too clear. The 5600 Ultra just barely reaches half the performance of the Ti 4200 and the Radeon 9500 PRO. The 9500 non-PRO cards, whose pipes have also been reduced from eight to four, also suffer from the same problem.
High Polygon Count: Eight Lights

In the High Polygon Count tests, the results for the 5600 Ultra are fatal. While the 5800 Ultra shone in this test, the 5600 Ultra drops back to nearly half the performance of a 9500. At least it's not far behind the Ti 4200. The 5200 Ultra is hardly any worse.
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