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Medal Of Honor Warfighter Performance, Benchmarked

Medal Of Honor Warfighter Performance, Benchmarked
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We take Medal of Honor Warfighter for a spin on 12 different graphics cards to figure out how much hardware you need to get this modern-day account of our Tier 1 operators' work running smoothly. Not surprisingly, the single-player campaign is GPU-heavy.

When Medal of Honor Warfighter landed on my desk, I decided to brush up on my knowledge of the series. Can you believe that this is the fourteenth Medal of Honor title since the original was released back in 1999? The first twelve were a part of the World War II craze that had such a profound impact on first-person shooters over the past decade. But the prior installment (named simply Medal of Honor, and released in 2010) put the action in present-day Afghanistan. That title's single-player component employed a modified version of Epic's Unreal Engine 3.

The Call of Duty and Battlefield franchises have also shifted away from the historical themes toward more modern stories. Warfighter even employs the same Frostbite 2 engine for its single-player campaign that DICE developed for Battlefield 3.


In the crowded world of first-person-shooters, how does Medal of Honor Warfighter differentiate itself, aside from great-looking graphics?

Well, the game follows the stories of Tier 1 operators (members of Special Mission Units in the U.S. Armed Forces) through a number of locations. "Preacher," one of the main characters from the previous title, and a DEVGRU operator, is the character you play through much of the game.

The gameplay is fairly typical first-person shooter fare. Cutscenes often approach the private lives of elite military personnel, including uncomfortable and all-too-real topics like struggling to keep a family together and burying a comrade. At its best, this game had me thinking about the life of a career soldier, along with the disconnect between the conscienceless elimination of "bad guys" and caring for loved ones. Danger Close followed a path that other developers really haven't (but one that did remind us of the Bandito Brothers' Act of Valor). However, I think they approached sensitive topics with the respect they deserve.

At its worst, though, Medal of Honor Warfighter is just another slick shooter that invests more into keeping the missions fresh than a cohesive narrative. Every level is unique, but the flow sometimes feels forced. There's the requisite driving level, the stealth level, an open warfare level, an urban level, a jungle level, a level from a terrorist's perspective, and so on. The game's director clearly wanted to keep each mission different, tight, and polished. Those priorities sometimes cost the story its overall fit, though.

As far as technical aspects go, I never saw debilitating drops in frame rate, and the title never crashed (which, apparently, some folks had trouble with). Playing the game after its massive day-one patch, along with the latest drivers from AMD and Nvidia, yielded a pleasant experience.

Did I enjoy the game? It reminded me of its contemporaries from the Battlefield and Call of Duty franchises. I don't think it's as terrible as some reviews suggest, but it isn't a genre-defining masterpiece, either. If you love running and gunny through the typical modern military-themed first-person shooter, then you'll probably enjoy Medal of Honor Warfighter.

Our job isn't to review games, though. We're more concerned about how they perform on your hardware so that you know what you need to enjoy the latest titles. To that end, we didn't spend any time in the multiplayer component of this one, which was also developed by Danger Close Games using DICE's Frostbite 2 engine. Similar to what we experienced in Battlefield 3 Performance: 30+ Graphics Cards, Benchmarked, the single-player campaign has sequences that are repeatable, while multiplayer is much more random and dependent on actions of others, making it harder to test.

Of course, in Battlefield 3, we saw that the single-player game was consequently very graphics-bound, taxing our graphics cards for all they were worth. Meanwhile, big multiplayer maps were bringing capable CPUs to their knees. Because Medal of Honor Warfighter uses the same Frostbite 2 engine, we expect that it'll behave similarly.

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  • -3 Hide
    9_breaker , 2 November 2012 13:20
    this game sucks why waste your time making this .
  • 0 Hide
    9a3iqa , 2 November 2012 16:41
    Looks like games are finally using more than 4 threads and that is why the FX-8350 performs the best here.
  • 0 Hide
    mi1ez , 2 November 2012 19:27
    I miss WWII FPSs
  • 0 Hide
    feeddagoat , 2 November 2012 20:12
    9a3iqaLooks like games are finally using more than 4 threads and that is why the FX-8350 performs the best here.


    Looks to be within margin of error. AMD is competitive even the phenom 955 and FX4170 which kept up too. It seems a quad/tri core is all you need given i3 all the way up to i7 hex core got the same performance. The FX8350 seems to be an outlying result. For CPU bottlenecks tho you should be lowering everything to min. Those results still look like a GPU bottleneck from i3 up.
  • 0 Hide
    theFatHobbit , 5 November 2012 07:51
    irrespective of amd or intel the little girl in the cutscenes looks like the devils child.