Gameplay: Oh No! I've Lost T3!

06:00 - Saturday 26 February 2005 by THG Reporting Team
Source: THG – Keywords: kotor, ii

Ad
The Light Side

The number of turn-based games released has been slowly decreasing over the last few years (Nintendo games excepted), so for many gamers the turn-based combat system here may be an obstacle. Based on the same modified version of AD&D 3rd Edition rules as its predecessor, all player characters and NPCs are driven by a statistics based system. People more familiar with traditional rules usage will recognize the statistics sets of Skills, Feats, and Attributes, but instead of learning to make armor or getting lock picking bonuses, players can use acquired XP to beef up on less anachronistic skills like Computer Use and Demolitions. Combat was turn-based for assigning various actions to a queue, but then unpausing the game would run the actions and give the illusion of fighting in real time.

Like a Tie Fighter in an asteroid field, the gameplay slows down the game's pace.
The Dark Side

If you were expecting an RPG after the fashion of Diablo or even Vampire: The Masquerade: Redemption , you will be disappointed. This title is certainly not action oriented; to avoid frustration think strategy instead.


Talkback
Be the first to comment on this review!

Note You are going to post a comment as anonymous.



Google Ads