Activision Shuts Down Indie King's Quest Sequel

02:00 - Tuesday 2 March 2010 by Marcus Yam - source: Tom's Hardware US

A fan-based non-profit King's Quest project has been extinguished by Activision.

For any old-school PC gamer, the King's Quest series represented one of the cornerstone's to the evolution of the adventure genre. Even though it was a franchise that spawned many sequels, it was one that was eventually left behind as one from yesteryear – but not if the passionate bunch at Phoenix Online Studios have anything to do with it.

Phoenix Online Studios, who was working on a free continuation of the King's Quest series called the Silver Lining, had an agreement since 2005 with Vivendi Universal, the owners of the King's Quest IP, to create an episodic game that was set to be released online this Spring.

With the merging of Activision and Vivendi Universal, the ownership of the King's Quest IP changed hands and now fell to the decision makers at Activision Blizzard. That group must be a different personnel than the ones at Vivendi Universal, as Activision is no longer allowing the continuation of this independently-fueled project.

In a letter on the official site, the Silver Lining Development Team wrote:

February 28th, 2010

To Our Fans:

In 2005, Phoenix Online Studios received a Cease & Desist letter from Vivendi Universal, the owners of the King's Quest IP, in regards to our work on The Silver Lining. We complied with the request, and over the months that followed, we were able to work out a non-commercial fan license with Vivendi that allowed us to continue our work on the game.

We have spent a lot of time recently reworking the material of The Silver Lining into episodic releases, with the first out of a planned five episodes completed, and submitted for review, and had hoped we would be able to bring our game to you, the fans, in the Spring of 2010.

Recently, however, ownership of the Sierra IP changed hands and became the property of Activision. After talks and negotiations in the last few months between ourselves and Activision, they have reached the decision that they are not interested in granting a non-commercial license to The Silver Lining, and have asked that we cease production and take down all related materials on our website.

As before, we must and will comply with this decision, as much as we may wish we could do otherwise.

We cannot say enough how much we appreciate the support we have had over these years from our fans. Without you, we would never have gotten this far. There would be no game to develop, and no one to develop it for. You have been amazing and steadfast, and we will always remember that and appreciate it more than we can say.

Sadly, after eight years of dedicated work and even more dedicated fans, The Silver Lining project is closing down.

What the future holds for us, as individuals or a team, we cannot say. We have an amazing development team, however, filled with talented and hard-working individuals, and we hope the teamwork and rapport we’ve developed won’t go to waste. We hope that when we do know what the future holds for us, our fans will be there to enjoy what we can give them still.

Again, thank you all so much for everything. This has been a long and crazy road, full of more twists than we could’ve anticipated, but more triumphs and wonderful memories than we could’ve ever hoped for. And for that, to all of you and to everyone on our team, we will always be grateful.

Thank You,

The Silver Lining Development Team 

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Herr_Koos 02/03/2010 08:15
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The more I think about it, the more I realise that I miss the days when games were developed by these self-same dedicated individuals instead of greedy corporates out to make a quick buck. Who still makes games for the love of it? To quote Chris Roberts, the creator of Wing Commander: "If we weren't writing games as a profession, we would be hating our day jobs and writing them at night."
For shame, Activision. For shame. People like you will be the death of PC gaming, not pirates.

mi1ez 02/03/2010 09:27
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If activision have no interest in making an equivalent of this game, why do they care? Can't they just make it a commercial release and skim their profits off. Really feel for the guys who have spent months on this.

devilxc 02/03/2010 10:20
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Activision Blizzard... need I say more. They are the kings of DRM; all they care about are profits.

mi1ez 02/03/2010 10:51
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devilxc wrote :

Activision Blizzard... need I say more. They are the kings of DRM; all they care about are profits.



So why not monetize the game?

Anonymous 02/03/2010 13:21
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ofc blizzard will shut them down, they probably bought some of the content of the silver lining and plan to release and sell it!!!quick buck....greedy bstrds...

Anonymous 02/03/2010 13:24
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Why not rename the game and change some of the dialogue so there's no more link with King's Quest? And then call it the "spiritual" sequel :)

Herr_Koos 02/03/2010 13:28
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Ventis :
Why not rename the game and change some of the dialogue so there's no more link with King's Quest? And then call it the "spiritual" sequel



Like Avatar and Pocahontas? Good idea!

Dandalf 02/03/2010 14:02
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I think you'll find it's Avatar and Fern Gully :p

mi1ez 02/03/2010 14:10
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Herr_Koos wrote :

Like Avatar and Pocahontas? Good idea!




Dandalf wrote :

I think you'll find it's Avatar and Fern Gully :p




I can't believe I got dragged to that film...

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