The previous two games were fairly lightweight titles, and we frankly expected them to run on Kabini at 15 W. Tomb Raider is more demanding, so we're not sure what's going to happen.

At the lowest detail settings, using a resolution of 1024x768, Tomb Raider is barely playable on the A4-5000, completely unplayable on the Pentium B960, and quite smooth on Intel's Core i3-3217U.

Bumped up to 1280x720, AMD's APU is no longer playable, while the Core i3 is still fast enough to enjoy.

Even at the bottom-end detail settings and a modest 1024x768 resolution, Metro: Last Light is unplayable on these low-power parts. There's really no point to pushing a more taxing configuration.
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Summary
- Temash And Kabini: AMD's Mobile Future
- Jaguar: A Low-Power x86 Core
- The First APUs With AMD's GCN Architecture, Plus Power Management
- AMD's E-Series and A-Series APUs, Along With Their Bundles
- AMD's Kabini-Based Prototype And Our Benchmarks
- Results: Synthetics
- Results: F1 2012 And The Elder Scrolls V: Skyrim
- Results: Tomb Raider And Metro 2033
- Results: Media Encoding
- Results: Adobe CS6 Suite
- Results: Productivity
- Results: Compression
- Power Consumption
- The Kabini-Based A4-5000: Mediocre Performance, But Great Efficiency
Ask a Category Expert
What was the Texture Filtering (AMD) set at? If it is at quality, no wonder it is chugging. If it's at performance...Ergh.
Also, what happens when RadeonPro and it's performance tweaks are thrown in? Would setting the mip-maps to performance help at all?
What about the few optimization settings?
http://www.cpu-world.com/CPUs/Core_i3/Intel-Core%20i3-3217U%20Mobile%20processor.html
2nd: the gpu clocks of kabini are standard while intels are variable (favors intel, innacurate results)
3rd: kabini's gpu is probably bottlenecked by ram speed?