Watch Intel's First Demo of Larrabee GPGPU
Larrabee's raytracing Quake Wars: Enemy Territory!
While Intel makes many chips and technologies for all sorts of computing, its known for its CPUs. Now Intel is ready to take on a whole new challenge in the area of graphics with its upcoming Larrabee GPU.
Larrabee's raison d'être is to give Intel something to push back with against AMD and Nvidia. It won't be a direct competitor to Radeons and GeForces, as Larrabee is fundamentally different from present GPUs on the market
Notably, Larrabee's architecture is based off the Pentium P54C design and will use the x86 instruction set. The nature of the design makes Larrabee better suited to the term of the GPGPU. Larrabee is expected to function as a modest rasterizer, but could have the edge the computationally-heavy method of raytracing.
At IDF 2009, Intel made its first public demonstration of Larrabee – running on a Gulftown system, no less. Check it out in the video embedded below:
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nvidia lose again. to bad that nvidia dont have x86 license.
I'm intrigued about the idea of having a larrabee dedicated to gpgpu type things (potentially folding, physics, AI etc.) and a "real" GPU for actually rendering graphics. Seems awesome to me!
Epic shakey-cam btw...
Wow. It can render an almost static scene. Thats impressive.
Some people need to think before engaging their mouths.
Firstly, it is not a static scene, it is ray traced scene, with moving objects rendered in real time, and what appeared to be flawlessly smooth, but that is difficult to judge from the poor quality video. Rendering a ray trace scene in real time is a huge step forward, and if adopted by the other players, i.e. Ati and Nvidia will make a huge difference to gaming.
However, even if Larabee was delivered tomorrow it would not make any difference to games, no one will develop games using ray tracing because there is not a large enough market share, most modern games are sadly developed on the consoles then ported over to the PC, it is just not economically viable for developers to loo at this hardware until it becomes mainstream. And until it is included into a console that, sadly, will remain the case
Agree... but judging this scene without seeing the wires is sort of pointless...
The whole water area could have been done on about 1000 polygons - notice very soft waves over a big sinus so it does not have to have many polygons... the helicopters are tiny and far away - so it won't affect much the raytracing algorithm... other than that - there is not much on it... Agree - raytracing even in 1024x768x60fps is nice... but you never know... plus I fully agree with Princeofdreams above... Until it's mainstream and cheap - nobody will use it...