Intel Confirms 'Larrabee' First Half 2010; No Delay

08:00 - Friday 15 May 2009 by Marcus Yam
Source: Tom's Hardware US – Keywords: intel, larrabee, gpgpu, gpu, cpu Category : Graphics Cards

Larrabee silicon snapped by chip paparazzi.

While many of us are running either an ATI or Nvidia GPU in our systems, the world’s largest maker of graphics chips is Intel.

Thanks to its integrated graphics, Intel’s GPUs are the most common ones on the market. They are, however, chosen for their cost and integration rather than performance. Intel is looking to change that with Larrabee, which will also be a GPGPU.

Intel spoke at the at the opening of Saarland University's Visual Computing Institute and revealed that Larrabee uses 32 processor cores and mates each of these with its own vector math unit, according to Guru3D.

German site PCGamesHardware also has a blurry picture of the Larrabee die, which shows each of the processor cores along with cache memory and a memory interface.

Guru3D noted in its story that Intel's Joseph Schultz said Larrabee was pushed back from its original target, but we spoke to Intel to get the full story.

“There is no delay. We always said it would launch in the 2009/2010 timeframe,” an Intel representative told Tom’s Hardware. “We are narrowing that timeframe to the 1st half of 2010.”

Larrabee is healthy and in our labs right now,” added the representative. “There will be multiple versions of Larrabee over time. We are not releasing additional details at this time.”


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Helloworld_98 15/05/2009 21:14
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Anyone else think larrabee will be a failure for that date?

On the wiki page about it they said it required 24 cores to reach 60fps at max settings 1920x1200 on GoW. I don't think it's going to be up there with the GT300 and 58xx series.

skalagon 15/05/2009 21:18
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Intel have pretty much obliterated PC gaming with their shity integrated gfx, I hope larrabee is a bit better.

moozoo 16/05/2009 01:57
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Its too early to say "Helloworld_98". Those figures where based on simulations on a Larrabee emulator and with on a 1GHz clock rate. By the time they ship, it will have firmware that is highly optimised to the actual hardware and possibibly a higher clock rate.
Larrabee's main advantage is that developers can write their own 3d graphics renderers (firmware) that run directly on the graphics card. It can do things the other cards can not do. What if they bundled a ray tracing version of Quake4/Unreal/Something that looked fantastic and ran well. Would you buy a GT300 or 58xx that could never run these types of games?
For normal games I'm guessing it will fall somewhere between a GT285 and the GT300.

Martin-S 16/05/2009 17:42
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Quote :Intel have pretty much obliterated PC gaming with their shitty integrated gfx, I hope larrabee is a bit better.


Or else you could buy an ATI or Nvidia graphics card. The person expecting topnotch game performance from an onboard graphics solution is an idiot.

technogiant 16/05/2009 22:03
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I have been quite positive so far and looking forward to larrabee....but today I learned that it has no onboard memory and will use system memory....surely that cannot work for high end graphics performance the communication speed with the system memory over the pcie bus will surely not be high enough.

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