Left 4 Dead is a throwback to the grainy, gritty worlds of earlier games, but with somewhat-smoother round edges and slightly finer detail levels. Its popularity, rather than its system load, puts the game in today’s benchmark suite.
Even with a Core i7 at 3.83 GHz, Left 4 Dead appears CPU-limited at all resolutions for the GeForce GTX 295, while single-GPU cards start to run out of power when pushed beyond 1920x1200.
Adding 4x anti-aliasing and 8x anisotropic filtering allows us to see the beginning of the curve, where the GeForce GTX 295 finally starts to reach its limit at 2560x1600. Neither of the single-CPU cards can play the game with complete smoothness at the highest resolution.
The 2 GB GeForce GTX 295 doesn't demonstrate the benefit of added RAM in Left 4 Dead, not even at 2560x1600 and 8x AA plus 16x AF.
- Wasn't 1 GB Already Enough?
- Comparison Cards: When 1 GB Is Greater Than 1.8 GB
- Test Settings
- Benchmark Results: Crysis
- Benchmark Results: Far Cry 2
- Benchmark Results: Tom Clancy’s H.A.W.X
- Benchmark Results: Left 4 Dead
- Benchmark Results: S.T.A.L.K.E.R. Clear Sky
- Benchmark Results: World In Conflict
- Benchmark Results: 3DMark Vantage
- Performance Summary and Power