Graphics Beginners' Guide, Part 3: Graphics Performance
Table of contents
- 1. Graphics Performance Dissected
- 2. Theory Becomes Reality: Performance Analysis

Here is an overview on this article series. Beginners should probably start with part 1, which explains the hardware components on a modern graphics card. Part 2 discusses tech terms, graphics features and technology and the latest visual features. This third part compares several graphics solutions to understand how all of it works together.
Graphics Beginners' Guide, Part 1: Graphics Cards
Basic parts of a graphics card Outputs Interfaces Cooling devices Graphics processor Graphics memoryGraphics Beginners' Guide, Part 2: Graphics Technology
Glossary Graphics processor architecture: features Vertex/pixel processors, shaders, fill rate, texture/raster operating units, pipelines Graphics processor architecture: technology Manufacturing process, graphics processor speed, local graphics memory (size, bus, type, speed), multi-card solutions Visual features DirectX, High Dynamic Range (HDR), anti-aliasing, texture filtering, high definition texturesPart 3 (this article): Graphics Performance Analysis
Clock speed comparison Shader unit comparison Memory comparison Memory interface comparison Interface comparison Dual graphics comparisonSponsored