Graphics Beginners' Guide, Part 2: Graphics Technology
Table of contents
- 1. Graphics Card Technology
- 2. Glossary Of Basic Graphics Terms
- 3. Texture
- 4. Graphics Processor Architecture: Features
- 5. Texture Mapping Units (TMUs)
- 6. Graphics Processor Architecture: Technology

Our graphics beginners' guide part 1 provided an overview on graphics cards components such as interfaces, output types, cooling solutions, the graphics core and graphics memory. The second part of our beginners' guides will talk about graphics features and technology.
Part 1: Graphics Cards Fundamentals
Basic parts of a graphics card
Outputs Interfaces Cooling devices Graphics processor Graphics memoryPart 2 (this article): Graphics Technology
Glossary Graphics processor architecture: featuresVertex/pixel processors, shaders, fill rate, texture/raster operating units, pipelines Graphics processor architecture: technology
Manufacturing process, graphics processor speed, local graphics memory (size, bus, type, speed), multi-card solutions Visual features
DirectX, High Dynamic Range (HDR), anti-aliasing, texture filtering, high definition textures
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