Anomalies Make Life Harder
If you’ve seen the movie Stalker, you will know why you need steel screws. Many anomalies are invisible and react based on movement or foreign objects. To trigger them, you will throw a screw in. A stalker tired of living can use himself as the test object.
Overall, the anomalies have gotten bigger and deadlier. Radiation is the number one enemy, and water is almost always contaminated, so swimming is not a good idea. The radioactive contamination gets weaker over time but that takes long while. Without vodka or injections, you can pretty much give up when you get a full dose of radiation, because you need all your supplies to permanently heal yourself.
Why would the Stalker go close to an anomaly if he wants to keep living? Because that’s where you can find artifacts that increase certain protection levels. In Clear Sky, the artifacts are invisible at first; the detector brings you close to them. Once you are in the center you can grab an artifact, then run for your life. In order to add an artifact, you need to improve your armor suit with an additional slot. The technician performs the upgrade for you.
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Loving this game, way prefer it to most other FPS games I've played in the past year or two. SOC was rather pretty for it's time, and played OK except for stupid enemies, this one is much more fun.
The RPG elements tied into a decent storyline, with some rather good graphics means I'll probably still be playing this on-and-off next year, much the same way I still play SOC.
I've got Shadows of CHerynobyl (?) together with the HD2900XT of my friend, he didn't want it and its awsome ( some silly enemies ). Can't wait for clear sky to get it
!