World of Warcraft is so processor-bound that Nvidia’s old GeForce GTX 590 finds itself in the mix at 1920x1080. At that same resolution, as we’ve seen many times before, AMD’s cards simply struggle.
The GeForce GTX 690 and twin 680s in SLI swap places at 2560x1600, though by a negligible margin.
It’s really only at 5760x1080 with 8x AA applied that we see where two GeForce GTX 680s are better than one, and where one GTX 690 is just as fast. Mainstream though this game may be, it looks sharp as heck spanned across three screens in all of its DirectX 11 and 64-bit glory.
- GeForce GTX 690 4 GB: Hands-Off The Magnesium, Pal!
- Overclocking And Tessellation Performance
- PCI Express 3.0 And What Of GK110?
- Test Setup And Benchmarks
- Benchmark Results: 3DMark 11 (DX 11)
- Benchmark Results: Battlefield 3 (DX 11)
- Benchmark Results: Crysis 2 (DX 9 And DX 11)
- Benchmark Results: The Elder Scrolls V: Skyrim (DX 9)
- Benchmark Results: DiRT 3 (DX 11)
- Benchmark Results: World of Warcraft: Cataclysm (DX 11)
- Benchmark Results: Metro 2033 (DX 11)
- Benchmark Results: Sandra 2012 And LuxMark 2.0
- Noise And Temperatures
- Power Consumption
- GeForce GTX 690 4 GB: Beauty Isn’t Always Practical