Enthusiasts want to know about Nvidia's next-generation architecture so badly that they broke into our content management system and took the data to be used for today's launch. Now we can really answer how Kepler fares against AMD's GCN architecture.
Although we like to start our benchmark suite with Futuremark’s synthetic metric, we know that it doesn’t always reflect the ebb and flow of real-world games, which are often affected by developer relationships and extra optimizations in one direction or the other.
From that perspective, the GeForce GTX 680 falls right under both dual-GPU cards, which we’re really only including for the purpose of exhibition at this point, since neither is available any more.
AMD’s Radeon HD 7970 gives up its short-lived lead, though based on its advantage over the GeForce GTX 580, we can tell it’s still a very fast piece of hardware.
- GeForce GTX 680: The Card And Cooling
- GK104: The Chip And Architecture
- GPU Boost: Graphics Afterburners
- Overclocking: I Want More Than GPU Boost
- PCI Express 3.0 And Adaptive V-Sync
- Hardware Setup And Benchmarks
- Benchmark Results: 3DMark 11 (DX 11)
- Benchmark Results: Battlefield 3 (DX 11)
- Benchmark Results: Crysis 2 (DX 9/DX 11)
- Benchmark Results: The Elder Scrolls V: Skyrim (DX 9)
- Benchmark Results: DiRT 3 (DX 11)
- Benchmark Results: World Of Warcraft: Cataclysm (DX 11)
- Benchmark Results: Metro 2033 (DX 11)
- Benchmark Results: Sandra 2012
- Benchmark Results: Compute Performance In LuxMark 2.0
- Benchmark Results: NVEnc And MediaEspresso 6.5
- Temperature And Noise
- Power Consumption
- Performance Per Watt: The Index
- GeForce GTX 680: The Hunter Scores A Kill