Page 1:GeForce GTX 680: The Card And Cooling
Page 2:GK104: The Chip And Architecture
Page 3:GPU Boost: Graphics Afterburners
Page 4:Overclocking: I Want More Than GPU Boost
Page 5:PCI Express 3.0 And Adaptive V-Sync
Page 6:Hardware Setup And Benchmarks
Page 7:Benchmark Results: 3DMark 11 (DX 11)
Page 8:Benchmark Results: Battlefield 3 (DX 11)
Page 9:Benchmark Results: Crysis 2 (DX 9/DX 11)
Page 10:Benchmark Results: The Elder Scrolls V: Skyrim (DX 9)
Page 11:Benchmark Results: DiRT 3 (DX 11)
Page 12:Benchmark Results: World Of Warcraft: Cataclysm (DX 11)
Page 13:Benchmark Results: Metro 2033 (DX 11)
Page 14:Benchmark Results: Sandra 2012
Page 15:Benchmark Results: Compute Performance In LuxMark 2.0
Page 16:Benchmark Results: NVEnc And MediaEspresso 6.5
Page 17:Temperature And Noise
Page 18:Power Consumption
Page 19:Performance Per Watt: The Index
Page 20:GeForce GTX 680: The Hunter Scores A Kill
Benchmark Results: NVEnc And MediaEspresso 6.5
Back when Intel introduced Quick Sync as Sandy Bridge’s secret weapon, I estimated that it’d take both AMD and Nvidia about a year to go from CUDA- and APP-based video transcoding to a more purpose-built fixed-function pipeline capable of better performance at substantially lower power use.
Well, AMD introduced its solution almost exactly one year after I wrote Intel’s Second-Gen Core CPUs: The Sandy Bridge Review. Unfortunately, drivers enabling the hardware-based feature weren’t ready when its Radeon HD 7970 launched. They didn’t make it into the Radeon HD 7950 review, either. We missed Video Codec Engine functionality a couple of weeks later when Radeon HD 7770 and 7750 hit our lab. And we were told to keep waiting more recently before the Radeon HD 7870 and 7850 introduction.
Now it’s Nvidia’s turn. GeForce GTX 680 includes a feature called NVEnc theoretically able to take a number of input codecs and decode, preprocess, and encode H.264-based content.
Intel’s year-old Quick Sync feature accepts MPEG-2, VC-1, and H.264 and outputs MPEG-2 or H.264. Conversely, Nvidia is not specific about compatible input formats. However, we know it’s limited to H.264 output. But while Intel’s engine maxes out at 1080p in and out, NVEnc purportedly supports up to 4096x4096 encodes.
Like Quick Sync, NVEnc is currently exposed through a proprietary API, though Nvidia does have plans to provide access to NVEnc through CUDA.
Nvidia gave us access to a beta version of CyberLink’s MediaEspresso 6.5 with support for its NVEnc fixed-function encode/decode acceleration feature.
Our standard workload for this app involves converting an almost-500 MB MPEG-2 file into an iPad 2-friendly H.264-encoded movie. We ran it over and over, coming up with inferior performance on the GeForce GTX 680 compared to Nvidia’s GeForce GTX 580 or 590. Then, the company let us know that there’s a bug in its driver affecting the performance of MPEG-2 transcodes.
So, I grabbed the H.264-based trailer for The Assault and tried again. Sure enough, NVENC made a much more pronounced difference, cutting the transcode time almost in half compared to the other two Nvidia cards.
It’s worth mentioning that, whereas we’ve had major issues getting AMD’s hardware-accelerated encode working in MediaEspresso, the latest drivers and latest build of CyberLink’s software seem to address our struggles. However, performance remains pretty modest. While the new Radeon HD 7900-series cards manage to slightly trail Nvidia’s prior-generation hardware in an H.264-to-H.264 transcode, the MPEG-2-to-H.264 operation is far less favorable. In both cases, the Radeon HD 6990 shows downright poorly.
Now, as far as we know, AMD’s Video Codec Engine—introduced late last year and conceptually similar to NVEnc—is still not functional. There’s a good chance this could help put AMD’s newest cards back in the running. However, the fact that we’re still waiting for driver support almost four months later is not impressive.
- GeForce GTX 680: The Card And Cooling
- GK104: The Chip And Architecture
- GPU Boost: Graphics Afterburners
- Overclocking: I Want More Than GPU Boost
- PCI Express 3.0 And Adaptive V-Sync
- Hardware Setup And Benchmarks
- Benchmark Results: 3DMark 11 (DX 11)
- Benchmark Results: Battlefield 3 (DX 11)
- Benchmark Results: Crysis 2 (DX 9/DX 11)
- Benchmark Results: The Elder Scrolls V: Skyrim (DX 9)
- Benchmark Results: DiRT 3 (DX 11)
- Benchmark Results: World Of Warcraft: Cataclysm (DX 11)
- Benchmark Results: Metro 2033 (DX 11)
- Benchmark Results: Sandra 2012
- Benchmark Results: Compute Performance In LuxMark 2.0
- Benchmark Results: NVEnc And MediaEspresso 6.5
- Temperature And Noise
- Power Consumption
- Performance Per Watt: The Index
- GeForce GTX 680: The Hunter Scores A Kill