Not like it was ever really widely available anyway, right? The GeForce GTX 670 offers most of GK104's on-chip resources, doesn't give up much performance, and costs £100 less. Now, let's see if Nvidia can make enough of them to satisfy demand.
Knock the game if you want, but WoW continues to be one of the most popular titles in the world. We recently started testing with a 64-bit build using DirectX 11 using a familiar flight between Crushblow and The Krazzworks in Twilight Highlands. Bear in mind that raids are going to put much more of a load on all of these cards. However, in the interest of generating repeatable results, we need to use a more consistent sequence for benchmarking.
The trend that we see here (and what we’ve seen many times in the past) is that Nvidia delivers stronger performance in WoW, though even a Radeon HD 7950 serves up close to 100 FPS on average at 2560x1600…with no anti-aliasing.
Turn AA on, though, and frame rates plunge. With 8x AA enabled, GeForce GTX 670 exhibits a significant advantage from 1680x1050 through 2560x1600 (though that highest resolution is probably the most notable, since frame rates are beyond playable across the board at 1680x1050 and 1920x1080).
- Giving GK104 A Haircut
- EVGA GeForce GTX 670 Superclocked
- Test Setup And Benchmarks
- Benchmark Results: 3DMark 11
- Benchmark Results: Battlefield 3 (DX 11)
- Benchmark Results: Crysis 2 (DX 9 And 11)
- Benchmark Results: The Elder Scrolls V: Skyrim (DX 9)
- Benchmark Results: DiRT 3 (DX 11)
- Benchmark Results: World Of Warcraft: Cataclysm (DX 11)
- Benchmark Results: Metro 2033 (DX 11)
- Benchmark Results: Sandra 2012 And LuxMark 2.0
- Benchmark Results: MediaEspresso 6.5
- Temperature And Noise
- Power Consumption
- GeForce GTX 670 Versus GTX 680 And Radeon HD 7970
- Two GeForce GTX 670s In SLI
- Are We Still Taking These Launches Seriously?