


The GeForce GTX 670’s performance puts it right between the Radeon HD 7970 and GeForce GTX 680 at 1680x1050 and 1920x1080, so long as you’re looking at running under DirectX 9. To AMD’s credit, this used to be a significant pitfall that was recently addressed through a driver update.
But most enthusiasts with a high-end graphics card are going to play under DirectX 11 with high-res textures turned on. In that case, the Nvidia boards maintain a more significant advantage.
And although the Tahiti-based 7970 scores a win at 2560x1600 under DirectX 9, GeForce GTX 670 staves it off at that resolution using DirectX 11.
Summary
- Giving GK104 A Haircut
- EVGA GeForce GTX 670 Superclocked
- Test Setup And Benchmarks
- Benchmark Results: 3DMark 11
- Benchmark Results: Battlefield 3 (DX 11)
- Benchmark Results: Crysis 2 (DX 9 And 11)
- Benchmark Results: The Elder Scrolls V: Skyrim (DX 9)
- Benchmark Results: DiRT 3 (DX 11)
- Benchmark Results: World Of Warcraft: Cataclysm (DX 11)
- Benchmark Results: Metro 2033 (DX 11)
- Benchmark Results: Sandra 2012 And LuxMark 2.0
- Benchmark Results: MediaEspresso 6.5
- Temperature And Noise
- Power Consumption
- GeForce GTX 670 Versus GTX 680 And Radeon HD 7970
- Two GeForce GTX 670s In SLI
- Are We Still Taking These Launches Seriously?
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