Not like it was ever really widely available anyway, right? The GeForce GTX 670 offers most of GK104's on-chip resources, doesn't give up much performance, and costs £100 less. Now, let's see if Nvidia can make enough of them to satisfy demand.
When GeForce GTX 680 launched, we uncovered a bug in Nvidia’s driver that failed to accelerate transcoding of MPEG-2 sources using the NVEnc fixed-function logic built into GK104. A subsequent driver update was supposed to solve it, but a follow-up test revealed no improvement. Nvidia suggested that the shaders were handling the workload more effectively than NVEnc in our specific workload.
But retesting with 301.33 does alter the performance picture—both for the GTX 680 and 670. Now, a benchmark that took more than a minute on the Radeon HD 7900-series cards (which still can’t utilize AMD’s VCE technology, by the way), wraps up in roughly 30 seconds.
The H.264-encoded source we used for our GeForce GTX 680 review worked fine. Not surprisingly, then, the new driver and new card don’t affect performance. The task takes just 18 seconds now, as it did before.
- Giving GK104 A Haircut
- EVGA GeForce GTX 670 Superclocked
- Test Setup And Benchmarks
- Benchmark Results: 3DMark 11
- Benchmark Results: Battlefield 3 (DX 11)
- Benchmark Results: Crysis 2 (DX 9 And 11)
- Benchmark Results: The Elder Scrolls V: Skyrim (DX 9)
- Benchmark Results: DiRT 3 (DX 11)
- Benchmark Results: World Of Warcraft: Cataclysm (DX 11)
- Benchmark Results: Metro 2033 (DX 11)
- Benchmark Results: Sandra 2012 And LuxMark 2.0
- Benchmark Results: MediaEspresso 6.5
- Temperature And Noise
- Power Consumption
- GeForce GTX 670 Versus GTX 680 And Radeon HD 7970
- Two GeForce GTX 670s In SLI
- Are We Still Taking These Launches Seriously?